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Remember Starcraft?


Earth has been devastated by thousands of years of human exploitation. The salvation of mankind lies millions of miles away, in the Martian tundra.

Four factions fight for the future…

Terrans: The remnants of the global Earth Defense Force, the Terrans are making a last stand for democracy.
Kahoum: An ancient cabal that has kept their existence secret, the Kahoum have mastered psychic forces and chosen this time to emerge from the shadows.
Colossus: A renegade team of underpaid engineers retreated to a secret lab to create the ultimate fighting machine: The Colossus. It dwarfs skyscrapers, and is the equal of an entire army.
Xenos: The original inhabitants of Mars, they have lain in dormant hibernation for millennia. Now human terraforming has awakened them from their slumber, and they will not give up their planet without a fight.


Lead one of these four unique sides in fast-paced, card-driven action. Build your forces, upgrade them with advanced technologies, and launch them into battle.

Contents:

  • 1 Main Rulebook
  • 4 Faction Rulebooks
  • 212 Cards
  • 4 Base Mats
  • 1 Frontier Mat
  • 360 tokens
  • 4 six-sided dice
  • 4 Player Screens


Players: 2-4 | Playing Time: 45-90 Minutes | Ages: 13+


The Ares Project
No. in Stock: 2
Price: $35.75
Qty:



In Space there is no "Up"!


Humanity has been at each other's throats since time immemorial. Now, in another galaxy, humans wage war amongst themselves again, but this time, with the aid of alien technology found on other planets.

Ascending Empires offers a nice mixture of building, exploring, and development, along with combat via a simple dexterity element. Players flick their starships into orbits around planets to defend or attack them or surround enemy ships to destroy them.

Ascending Empires is sure to sate the desire for a space empire building game that plays simply yet deeply.


Contents: 9 piece puzzle board, 4 player placards, 32 wooden starship discs, 4 wooden battleship discs, 28 wooden planet discs, 10 wooden asteroid discs, 2 sticker sheets, 56 plastic troops, 64 wooden pieces (research facilities, cities, and colonies), 50 VP tokens, 4 range ruler tiles, tech track tokens, rules.
No. of players: 2-4
Ages: 10+
Playing time: 75-120 minutes


No. in Stock: 1
Price: $38.95





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STORED IN A DUNGEON,
SHIPPED TO YOU!




Have you ever ventured with party of heroes to conquer dungeons, gain pride, experiences and of course rich treasure? And have it ever occured to you how hard it actualy is to build and manage such underground complex filled with corridors and creatures? No? Well now you can try. Put yourself in role of the master of underground, summon your servants, dig complex of tunnels and rooms, set traps, hire creatures and try to stop filthy heroes from conquering and plundering your precious creation. We can guarantee you will look on dark corners, lairs and their inhabitant from completely different perspective!

Dungeon Lords is 90 minute long game for 2 to 4 players. It’s rather complex game enjoyable mostly for experienced gamers.




Dungeon Lords
No. in Stock: 1
Price: $44.75




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it's time to get medieval, MiLady



"In the year 1265 A.D., England's most powerful Barons clashed over the precious lands of the manor of Evesham. The outcome of this battle depends on your strategy. Will you make use of the charm of your Milady, attack with the First Knight, pay for Mercenaries? No one knows what moves you will make. But, be careful of the fog and keep away from the plague. Play your shillings and strike the enemy where he least expects it. But if you become the strongest Baron, King Henry III will also join the struggle, and winning will be even harder."

Players play cards to move their units around the board, attempting to fight each other and capture key cities, while avoiding the plague.



Feudo
No. in Stock: 1
Price: $33.25



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And the Heads
will Roll...





Journey back to the 16th to 18th centuries when nobles and royal families struggled to gain power, influence and prestige throughout the provinces and the royal courts of Europe.

Players take on the roles of influential families and royal dynasties seeking power in Britain, France, Spain and the German States. Barons, Counts, Earls, Marquis, Dukes and Princes attempt to amass gold, troops, castles, titles, and skills in their quest to increase their prestige and perhaps to rise to the most powerful position of King. Help from the Church and from troops will be essential in such a machiavellian world, where treachery abounds, as players' nobles must run the gauntlet of assassination attempts, the gallows, and the axeman. Not even the King is safe from the guillotine and the Spanish Inquisition. The player who controls the most nobles, and best dominates the provinces and courts of Europe at the end of three centuries, will win the race for the most Heads of State and be crowned victor.

Heads of State
No. in Stock: 1

Price: $45.95





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Luna Chick!


The Regency of the Moon Priestess is nigh. Her successor will be chosen among the memebers of the mightiest Order of the Moon Cult - that is why they are competing to gain the most influence.

To achieve this task, each player is the leader of such an Order and sends out his Novices. These travel through the Holy Isles, try to gain the favor of the local priests, and build shrines. Also, they participate in the Moon Priestess' Services, and engage in the Temple Service.

Contents: 7 Holy Isles, 1 Temple Island consisting of 4 frame pieces, 4 Temple boards, 28 Temple tiles, 6 Guard tiles, 28 Favor tokens, 4 Time tokens, 4 “Book of Wisdom” tokens, 91 Influence point tokens, Moon Priestess of value “6” (4 players)/Moon Priestess of value “5” (2-3 players), 1 Master Builder, Apostate, Guard of the Temple, Start player figure, 13 Novice pieces, 6 Shrine pieces, 1 “Member of the Council” piece, Overview sheet, rules

No. of players: 1-4
Ages: 12+
Playing time: 25 minutes per player




Luna: In the Domain
of the Moon Priestess

Sold Out!



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ARRR...(cough)(cough) she goes!



Merchants & Marauders lets you live the life of an influential merchant or a dreaded pirate in the Caribbean during the Golden Age of Piracy. Seek your fortune through trade, rumor hunting, missions, and of course, plundering.

The game features a unique trade system and a thematic combat system, allowing for critical decisions and intense excitement. Modify your ship, buy impressive vessels, load deadly special ammunitions and hire specialist crew members.

Will your captain gain eternal glory and immense wealth or find his wet grave under the stormy surface of the Caribbean Sea?



Contents: board, 26 plastic miniature ships (5 different ship types), over 250 cards (including 16 unique captains), over 190 die cut tokens, 4 die cut treasure chests, rules.
No. of players: 2-4
Ages: 13+
Playing time: 120-180 minutes



Merchants & Marauders
No. in Stock: 1
Price: $45.95






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Award winning TACTICAL game from Poland!




Neuroshima HEX is a game of tactics, where armies wage continuous battles against each other. It is based on a roleplaying game called Neuroshima RPG published by Portal in 2001. While being familiar with the RPG is not necessary, the players will find it easier to identify with their armies if they have read or played the game.


The world of Neuroshima RPG is that of a post-apocalypse world torn apart by a war between humans and machines. The remains of humanity took shelter in the ruins of cities and organized in small communities, gangs and armies. Conflicts between such groups are not uncommon and the reasons of such are numerous: territory, food or equipment. What is more, the ruined cities are constantly patrolled by machines sent from the north, where a vast cybernetic entity, called MOLOCH, appeared. Great wastelands that surround what was left of the greatest cities are home to another enemy - Borgo - a charismatic leader who controls an army of gruesome mutants. One of the last hopes of humanity is the OUTPOST, a perfectly organized army which wages a guerilla war against MOLOCH. Nevertheless, most human settlements, including the HEGEMONY, are not concerned with war until it comes banging at their door. Such is the world of Neuroshima.



Neuroshima Hex!
No. in Stock: 1
Price: $33.45







Babel 13, an expanded NY military base, has lost contact with its HQ. The lonely defenders must face an enemy they have never seen before: the forces of mutated nature, the Neojungle. The battle for survival begins.

Neuroshima Hex: Babel 13 is the 1st Neuroshima Hex expansion. In this box you’ll find two new, unique armies (heavy armoured forces of New York and the Neojungle full of beasts). Also you’ll get terrain tiles that rebuild and modify the main board allowing players to play different scenarios. Inside the box there is also two players campaign "Babel13" which allow players to play four exciting closely connected scenarios which resolve in deadly final game!



Neuroshima Hex! -
Babel 13 Expansion

Sold Out!
Babel-on!




Duel is the second expansion to Neuroshima HEX! The box has the same format as the first expansion. It includes two new armies: Smart and Vegas, and a new board as well.

Both armies are well known to all fans of Neuroshima Role Playing Games. Smart is a part of the Moloch army which mutinied and decided to fight against humans as well as against machines. These is an extremely deadly force. Every ally adjacent to Smart's HQ has the ability to move. It makes this army very flexible and dangerous.



On the other hand there is Vegas, army of men whose weapon is bribery. They can bribe any enemy unit that is adjacent to Vegas's HQ to make it attack another unit. If your units attack Vegas HQ, you can not be sure when they will stop attacking Vegas and turn to attack you!

In the box there is a new board as well, with new skills on it, special spaces and new rules.

Note: This is a complete game, and can be played in combination with other Neuroshima Hex titles.

Neuroshima Hex! -
Duel Expansion
No. in Stock: 1
Price: $25.00




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All hope is not lost,
unless we don't have the Medic!





Four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures for these diseases before mankind is wiped out.

Players must work together, playing to their characters' strengths and planning their strategy of eradication before the diseases overwhelm the world with ever-increasing outbreaks. For example, the Operation Specialist can build research stations, which are needed to find cures for the diseases. The Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5.

But the diseases are outbreaking fast and time is running out: the team must try to stem the tide of infection in diseased areas while also towards cures.

A truly cooperative game where you all win or you all lose.



Pandemic
2009 Origins
Award Winner
No. in Stock: 2
Price: $26.50
Qty:







This expansion to Pandemic includes new event cards, new role cards, rules for five players, and optional game challenges to increase the difficulty, such as the 'Legendary' difficulty level, the Virulent Strain challenge, the Mutation challenge, and the Bio-Terrorist challenge. These challenges can be mixed together to make the game even harder.

Virulent Strain challenge: makes one disease become particularly deadly in unpredictable ways.

Mutation Challenge: adds a fifth (purple) disease that behaves differently than the original four.

io-Terrorist Challenge: pits one player against the others!

You may also play with 5 players and play on Legendary level!

Other components include: 12 purple disease cubes, 12 pawns in a smaller size, petri dishes to store your diseases and pawns, a bio-terrorist pad for that player to record his actions.

Contents: 35 cards, 12 wooden cubes, 12 pawns, 1 cure marker, 1 purple tile, 6 plastic petri dishes, a sticker sheet (for the petri dishes)



Pandemic:
On the Brink Expansion
No. in Stock: 2
Price: $21.75
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It is only a prophecy if it comes true...



"Three times over three centuries people and the land will suffer for the sins of the powerful before the hero of royal blood appears, dressed in the armor of the ancient rulers, and settle down on the kings’ throne to stop the anarchy and chaos..."

This is what drives the ten characters in the world of PROPHECY. A fantasy world full of adventure, where you will battle creatures and other characters in different terrain, increase your skills and learn spells at the five Guilds, acquire Items of a common and rare nature in the civilized spaces (or as rewards for defeating creatures).

And the goal: to possess four out of five ancient Artifacts that are guarded in the Astral Planes by terryifying creatures. Only then will you show the world that you are their rightful king!



The game was originally produced in the Czech Republic, but our edition, with the help of the designer and at the behest of several gamers, speeds up the game, has a graphic redesign, changed card text and a new Final Battle rule (the original Final Battle rule is now a variant).


Prophecy

It's True! Prophecy is Sold Out!



Dragon Realm is a first expansion for a popular adventure fantasy game Prophecy. In Dragon Realm you will be exploring one of the astral spheres that hides powerful artifacts. Flying through the mountains you meet lots of new adventures, and you either return as a wealthy and powerful hero, or wounded with empty pockets. It depends only on you.

Dragon Realm brings races into game, so you can possibly play a dwarf mercenary, or elven ranger. Nothing restricts you to play any combination, from troll wizard to halfling warrior, any combination is possible and again it depends only on your game style.

Five New races are included each with their own racial advantages and disadvantages. Also included are co-op rules. In the box, you also find new adventures for the basic board, new skills and several minor rule changes.

Note: This is not a complete game and requires the base game to play.




Prophecy Expansion 1
Dragon Realm
(Prophecy
required to play)
No. in Stock: 1
Price: $27.00






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A bad day is when you get K.O.-ed while shadow boxing...




Identify!

You are a Shadow, a creature of the night, or a Hunter, a human whose job is to destroy supernatural creatures, or a civilian, a normal human just caught in the middle of this ancient battle. But your identity remains secret until someone outs you through your actions and through Hermit cards or you reveal yourself to use your special ability. The key to victory is to identify your allies and enemies early.



Survival!

Once your identity is revealed, your enemies will attack without impunity using their special abilities like Demolish, Teleport, and Suck Blood or equipment cards such as the Rusty Broad Ax or Fortune Brooch. This ancient battle comes to a head and only one group will stand victorious – or a civilian, in the right circumstances, might claim victory.

Good game for a large group of players.



Shadow Hunters
2011 reprint!
Includes expansion cards!
No. in Stock: 3
Price: $27.55
Qty:





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From far away the adventurers come to the island with the golden city in its center. Just arrived they open up the first shop directly at the coast. Already it is possible to open up other ones in the villages along the street connections.

That’s worth it because by that you’ll get goods, keys, money and concessions which you need strongly for getting ahead. And finally the first is able to establish himself in the golden City and thus getting the most precious trading contracts.

Contents: 1 game board, 72 stores, 50 landscape cards, 16 scoring cards, 8 bonus cards, 8 goods cards, 6 key cards, 35 coins, 4 bidding hands, 1 start player tile, 100 trading contracts, rules.




3-4 Players
Ages 10+
60 Minutes

The Golden City
No. in Stock: 1
Price: $33.45




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"Yond Cassius has a lean and hungry look;
He thinks too much: such men are dangerous."





It is the year 56 B.C. The Roman Republic is torn by civil war. The historical three-man council (the first Triumvirate between Caesar, Pompeius, and Crassus) could not be renewed at the conference at Luca, and a bitter struggle broke out between the three rivals. Now they seek to eliminate one another, vying to gain supremacy over the empire. But in order to gain power, they must exhibit skill in both politics and military strategy in their quest to the ultimate goal -- individual ascendancy! May Jupiter smile on you.


The End of the Triumvirate
No. in Stock: 1
Price: $33.45








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It's not the end of the world...



In Yggdrasil the players represent Gods of Scandinavian Mythology (Odin, Thor, Tyr, Frey, Freya and Heimdall) who fight against monsters (Loki, Fenrir, Surt, Hel, Niddhog and Jormungand) to avoid the Ragnarök (the end of the times).

In each turn, a God (player) can perform three actions in the Worlds of Yggdrasil. It may appeal to dwarf who forged weapons, seek the help of elves, send Valkyries seeking new souls of vikings who form the divine army, negotiate with caravans, fighting against the giants of ice weaken the gods but can also use the runes, fire giants manage the lands of Midgard, Asgard to fight directly against the enemy.



A fully cooperative game for 1-6 players set in Asgard. All the enemies of Asgard (Hel, Loki, Fenris, Surt, etc) are making their way to Odin's Throne and it is up to the player-gods to stop them from reaching it. Each player-good has a special ability and can do actions from different parts of Asgard.

Players: 1 - 6 | Playing Time: 75 minutes | Ages: 13 +



Yggdrasil Board Game
No. in Stock: 1
Price: $43.75





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After 500 years, two factions emerge from their underground cities into a new world, an Earth reborn from nuclear disaster.

12 highly detailed miniatures represent the two factions which are:

NORAD: military in thinking and origins. Scientists, engineers, add to their strength.

SALEMITES: occultists working with cadavers, bringing the dead to life.

Soon after emerging, these two factions meet - and it is determined that they can not live together in peace.

Earth Reborn offers nine scenarios that take you through missions of rescue, retrieval, escort. Through areas of labs, mansions, towns, and more. Each scenario builds upon the rules of a new chapter: the game system is built like a tutorial: There are core rules to start the game and each chapter offers 1-3 new rules along with a scenario that uses these new rules.

The game also contains the innovative S.A.G.S. (Scenario Auto Generating System) where 2-4 players can make their own maps and mission objectives for near infinite replayability!



Other features include:

1. A Tetris-like board construction using Tetris-shaped floor tiles.
2. An order tiles system to give commands to your miniatures.
3. Interrupt Duels with Bluff, betting command points to interrupt an enemy character and act during another player's turn.
4. The I.P.S. (Iconographic Phrasing System) which allows almost any effect to occur with icons, totally language independent.
5. Colored base arcs on miniatures to simplify Line of Sight, shooting and close combat. It also multiplies characters’ variations and possibilities.
6. The Search rule, giving a visceral feeling to searching in rooms to find equipment.
7. A Mission Points track that also serves as Morale Points track.
8. Radio Scrambling to mess with your opponents' orders.



Earth Reborn
Post Apocalyptic Miniatures Battles
No. in Stock: 1
Price: $57.25



Z-eit Dice!




Hordes of dark minions have descended upon the countryside, eager to secure their reputation as a scourge on mankind. The despicable evil marauders attack everywhere in search of conquest. The citizens are helpless and will soon be overwhelmed. Death and destruction awaits all those in the path of the evil ones.



In Dark Minions players represent those forces of evil as they try to pillage and destroy towns. Each turn, the players typically roll three dice and may use the resulting numbers to attack Towns to win Vanquish Points (VPs) – the further along into the game, the more VPs the Towns are worth. Players also attempt to capture Towers in order to level up experience (which enables the player to roll better dice), to re-spawn dead minions from the graveyard, and to "purchase" the services of the various Overlords. In the end, it's all about VPs and the first player to 40 VPs in a four-player game wins.



The advanced game adds 15 Minion Overlords, each with a unique special power that may affect the play or the outcome of the game. They patiently wait to enter play and wreak their terrible havoc. Using their abilities wisely is one of the many keys to victory.

Dark Minions includes a small expansion called Demon Lords that adds more Overlords, a special town tile, and a special die – making for many ways to mix up the game play!

Dark Minions
A Fantasy Dice Game
No. in Stock: 1
Price: $29.95







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Z is a busy Man

He has card games too...


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B-MOVIE CARD GAMES by Z-Man Games
Hey! How bad can it be? Ok, that's bad, mann!


Designed by Stephen Tassie. The '70s are back and we got 'em! Can you dig it? From gritty cop flicks to blaxploitation movies, we present 120 all new funky cards for your B-Movie pleasure. Players are making a B-Movie by playing Characters, Props, and Locations in their movie and sending Creatures to attack the other players' movies in order to kill off their Characters. SFX cards can modify attacks and do other wacky stuff. When Roll the Credits is played, the player with the most points wins! Compatible with all other B-Movie games from Z-Man Games.



Contents: 120 cards
No. of players: 2-6
Ages: 13+
Playing time: 20-40 minutes


Bell-Bottomed Badasses
on the
Mean Streets of Funk
No. in Stock: 1
Price: $13.75


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Designed by Stephen Tassie. Imagine being on a deserted island with a hot model eager to...wait, not that kind of fantasy! We're talking ugly goblins, bearded dwarves, and scantily clad elves stranded on a deserted island...uh, you get the picture. Players are making a B-Movie by playing Characters, Props, and Locations in their movie and sending Creatures to attack the other players' movies in order to kill off their Characters. SFX cards can modify attacks and do other wacky stuff. When Roll the Credits is played, the player with the most points wins! Berserker Halflings tackles the (epic) fantasy genre.



Contents: 120 cards
No. of players: 2-6
Ages: 13+
Playing time: 20-40 minutes


Berserker Halflings
from the
Dungeon of Dragons
No. in Stock: 1
Price: $13.75


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Designed by Stephen Tassie. Giddy'up pardner and saddle up to the nearest local gaming saloon to pick up the newest in the B-Movie series. If you t'aint figured out what the theme is by now, I'm afraid we'll have to shoot ya - after we take yer money that is! Players are making a B-Movie by playing Characters, Props, and Locations in their movie and sending Creatures to attack the other players' movies in order to kill off their Characters. SFX cards can modify attacks and do other wacky stuff. When Roll the Credits is played, the player with the most points wins! Bushwhackin' Varmints tackles the Western genre.



Contents: 120 cards
No. of players: 2-6
Ages: 13+
Playing time: 20-40 minutes


Bushwhackin' Varmints
Out of
Sergio's Butte
No. in Stock: 1
Price: $13.75


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Designed by Stephen Tassie. Thrill to adventure as we swing through the jungle of time and pulp the stereotypes of yesteryear. Cannibal Pygmies takes on the tropes of jungle and pulp movies. Players are making a B-Movie by playing Characters, Props, and Locations in their movie and sending Creatures to attack the other players' movies in order to kill off their Characters. SFX cards can modify attacks and do other wacky stuff. When Roll the Credits is played, the player with the most points wins! Compatible with all other B-Movie games from Z-Man Games.



Contents: 120 cards
No. of players: 2-6
Ages: 13+
Playing time: 20-40 minutes


Cannibal Pygmies in the
Jungle of Doom
No. in Stock: 1
Price: $13.75


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Designed by Stephen Tassie. Skippy is back and he wants revenge! Compatible with any of the others in the B-Movie game series, Grave Robbers 2 offers 120 all new Horror and Sci-Fi themed cards for your gaming pleasure. Players are making a B-Movie by playing Characters, Props, and Locations in their movie and sending Creatures to attack the other players' movies in order to kill off their Characters. SFX cards can modify attacks and do other wacky stuff. When Roll the Credits is played, the player with the most points wins!



Contents: 120 cards
No. of players: 2-6
Ages: 13+
Playing time: 20-40 minutes


Grave Robbers II:
Skippy's Revenge
No. in Stock: 2
Price: $13.75
Qty:

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Designed by Stephen Tassie. What do you get when you mix kung fu, ninja, samurai and anime flicks? A movie with unreadable subtitles, incomprehensible dialogue, and a heaping helping of Kung Fu Samurai on Giant Robot Island! 120 cards all new cards exploring the films of the Asian cinema. Players are making a B-Movie by playing Characters, Props, and Locations in their movie and sending Creatures to attack the other players' movies in order to kill off their Characters. SFX cards can modify attacks and do other wacky stuff. When Roll the Credits is played, the player with the most points wins!



Contents: 120 cards
No. of players: 2-6
Ages: 13+
Playing time: 20-40 minutes


Kung Fu Samurai on
Giant Robot Island
No. in Stock: 1
Price: $13.75


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Designed by Andrew Parks. The tales of King Arthur and the Knights of the Round Table have inspired artists, scholars, and dreamers for over a thousand years. Now you can relive the legends of Camelot by sending powerful knights to mysterious lands in order to accomplish the world's greatest adventures! Camelot Legends is a fast-paced, non-collectible card game for 2 - 4 players, featuring over 100 different cards with illustrations from leading artists such as Ed Beard Jr., Quinton Hoover, Donato Giancola, Mark Poole, Melissa A. Benson, Mark Evans, Raven Mimura, and more! Throughout the game, players assemble companies of knights and other characters who attempt to complete quests and overcome their enemies at Camelot, Cornwall, and the Perilous Forest. When the final adventure is complete, the player with the most Victory Points wins the game! There are three levels of play included in the game: white icon cards are for beginners, introducing one to the mechanics and to get one familiar with the characters and events. When comfortable with the game, add the blue icon cards for the standard game, which includes the Final Events and the special cards like Excalibur, High King and Love Potion. Finally, add the red icon cards for highest interaction between characters.



Contents: 100 cards, 3 Location cards
No. of players: 2-4
Ages: 13+
Playing time: 60 minutes



Camelot Legends Card Game
No. in Stock: 2
Price: $17.25
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MIDDLE KINGDOM
Ancient China
Not Middle Earth!




Following the collapse of the Han Dynasty, warlords backed rival claimants to the Chinese throne, while others sought influence among the merchants, nobles, farmers, and bureaucrats.

In this game, players blind bid each round to claim Dynasty cards in order to control the Emperor, Heir, Palace, Market, and Harvest. However, the heavens, in the guise of the Celestial Dragon, can disrupt the best-laid plans. The game ends as the Emperor dies and whoever gains the most influence will ascend the throne.

Contents: 110 cards, 18 tokens
No. of players: 2-5
Ages: 12+
Playing time: 40 minutes




Middle Kingdom Card Game
No. in Stock: 2
Price: $11.50
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As commanders of the Cosmic League, the players use their spaceships to transport goods and passengers between the six planets. For this they receive a certain number of Megagalax (1 Megagalax equals 1,000,000 Galax, the currency unit of the Cosmic League). The players may spend the earned Megagalax to buy technologies to facilitate their tasks. But they must not forget the main objective of the game because the first player who reaches a total of 70 Megagalax will win the game.

A strategic two player game set in one of the most prolific and best selling universes in science fiction. Discover Perry Rhodan and the Cosmic League for yourself!



Perry Rhodan
The Cosmic League Card Game
No. in Stock: 2
Price: $17.50
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In pursuit of boatloads of shiny rocks



You are traders in the bustling commerce city of Carthage, buying goods at Market and selling them to overseas merchants. But if you want to prosper, be careful of pirates!

Players buy goods or grab coins in the market while cards inthe famr replenish the market. When goods are bought, ships move toward Carthage. When a ship reaches Carthage, a payday occurs, where that particular merchandise is sold. Any ships on pirate spaces get raided and you must discard cards with storage icons to try and save your merchandise.

Achievement tokens increase the value of your merchandise and when someone has gotten 8 or more such tokens the game is over.



Traders of Carthage

Sold Out!
For a boatload of shiny rocks!



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