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![]() Where the Shadows Grow Long We live our days completely ignorant of the true terrors lurking around us. Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cause us to retreat into comforting lies - 'There are no such things as monsters' - or stir our morbid curiosity. Only a few, however, can overcome their fear and dare to look deeper. Abandon Hope All Who Enter The World of Darkness Rulebook introduces a version of our contemporary world where the supernatural is real. Players join to tell tales of mystery and horror, where theme, mood and plot are more important to a character’s experiences than his weapons or equipment. Inside are rules for character creation, task resolution, combat and any activity your character attempts as he delves into the shadows. Hardcover. Page Count: 224 Flee back to the light, Click to return to RPGs Page! |
![]() A New Vision of a Damned World One year ago, eldritch horrors of cosmic malevolence called the Iconnu attempted to destroy our reality. They failed, but the attempt left the world in rapidly darkening shadow. Dead souls returned to claim living bodies, creating blood-drinking undead fiends: vampires. Bestial spirits came as well, to create werewolves, and demons formed bodies from worldly matter. Magic crashed back into the world, and mages wield its power for whatever purpose suits them. Humans called the Awakened unknowingly keep the darkness at bay. These supernatural creatures struggle against each other and clash in the shadows, most attempting to destroy the world, but a few fighting to preserve it. And over it all, the Iconnu still lurk, squeezing the world like an eggshell. This book include a complete setting: a new vision of the World of Darkness. Characters play as vampires, mages, werewolves, demons or Awakened and wield frightening supernatural powers against their own kind. The world is the one we know, but now much darker: destruction in the central United States, nightmares coming to life and beasts roaming shattered cityscapes. This game uses a variation of the most popular roleplaying game system in the world. Flee back to the light, Click to return to RPGs Page! |
![]() Don’t Go Into the dark Alone Imagine a world where the truth is obscured and all is not what it seems. Keep track of your character and all your eldritch discoveries with the expanded sheets in this pad. Play Aid for the World of Darkness® • Perfect for games with mortal protagonists, this pad of 30 2-sided character sheets, includes space for all your game traits, equipment, and the details of your encounters with the unknown. • Two sided sheets have not been published in the core game books. • Easy to photocopy or use as is — no need to photocopy your rulebook • Every player needs a sheet, making this a valuable play aid. Flee back to the light, Click to return to RPGs Page! |
![]() A World of Infinite Shadows The world has a Shadow, an invisible reflection where archetypes are made solid. Too often, the spirits of the Shadow slip unseen through the cracks in the wall between worlds, manipulating or possessing luckless humans to alien ends. Are you willing to look into the broken mirror and see what awaits? A Setting Book for The World of Darkness™
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![]() Death Is Not the End “I see you. You go about your life like nothing ever happened. You think you’re safe now that it’s done, like a problem that you’ve solved once and for all. You’re wrong. I remember what you did. You might have killed me, but I’m not gone. I stayed behind… and I won’t go until you’ve paid.” A New World of Darkness Begins Ghost Stories is the first supplement dedicated specifically to mortal characters in the World of Darkness. Glimpse the secrets of the supernatural in five different adventures that lead players and characters into the deepest shadows and unknown places of the brand-new setting. This is your chance to explore the hidden world all over again, using the new Storytelling System. Hardcover. Requires use of the World of Darkness Storytelling System Rulebook Authors: Rick Chillot, Matt Forbeck, Geoff Grabowski and Chuck Wendig Developer: Ken Cliffe br> Flee back to the light, Click to return to RPGs Page! |
![]() Whispers carry the stories through the generations. So unreal that people no longer believe. "Legend." They do not realize that legends can be more real than real. Truths From the Tales We’ve all heard the stories. Alligators live in the sewers. Kidney thieves prowl the cities. Chant “Bloody Mary,” and she appears. These are urban legends. In the World of Darkness, they are real; in fact, they are more than real. The truth behind each legend is more terrifying, strange, sinister, or diabolical than we imagine. A settings book for The World of Darkness™ This book includes:
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![]() It's a story that begins with death -- with your death. Why did the Reaper reach out for you before your time? Why was it that you fell between the cracks? Do you remember the flare of the gun or the sharpness of the knife? Do you remember the gnawing emptiness or the choking thickness of disease? Did you fall across the Threshold alone in the wild, or in the heart of the city? The story begins there -- with the moment of death, and with the Bargain that reversed it. With the cold hand that brought you back to the living world, with the dry whispers that still haunt you, with the presence that has nestled in your soul. You've returned to a world where the living cannot see the shades that surround them. You drink rum to the dead, and you eat their remnants and legacies, taking their memories within you. Every night is the carnivale, because every night you walk with ghosts. Death is a door. You are the one with the key. Geist: The Sin-Eaters is the sixth game in the World of Darkness. Flee back to the light, Click to return to RPGs Page! |
![]() The World of Darkness casts many different shadows. It has a thousand facets, reflections that change and shift. Each chronicle is a new iteration, a new tale reshaping the world. Now the power to change everything has increased. See the World of Darkness as it's never been seen before. ![]() |
![]() This is Radio Free Death - the Voice of the Afterlife. Science thinks it’s shattered the barrier between life and death, but it’s only opened the floodgates. Stop meddling with the affairs of ghosts and close the doors before something follows you back through. You should have left some secrets buried, because now they won’t go back to sleep without a fight. "I See Dead People!" It’s called projecting, the ability to separate the soul from the body and interact with ghosts. It’s a multi-billion dollar enterprise for companies like Orpheus Group, which offers its services to public and private interests. It’s also a portent of dark things to come. Orpheus is a new type of game, a ghost story for ghosts told in a six-book limited series. |