Mommy, can I play with Madness?
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Where the Shadows Grow Long
We live our days completely ignorant of the true terrors lurking around us. Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cause us to retreat into comforting lies - 'There are no such things as monsters' - or stir our morbid curiosity. Only a few, however, can overcome their fear and dare to look deeper.
Abandon Hope All Who Enter
The World of Darkness Rulebook introduces a version of our contemporary world where the supernatural is real. Players join to tell tales of mystery and horror, where theme, mood and plot are more important to a character’s experiences than his weapons or equipment. Inside are rules for character creation, task resolution, combat and any activity your character attempts as he delves into the shadows. Hardcover. Page Count: 224

World of Darkness
Core Book
(hardcover)
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A New Vision of a Damned World

One year ago, eldritch horrors of cosmic malevolence called the Iconnu attempted to destroy our reality. They failed, but the attempt left the world in rapidly darkening shadow. Dead souls returned to claim living bodies, creating blood-drinking undead fiends: vampires. Bestial spirits came as well, to create werewolves, and demons formed bodies from worldly matter. Magic crashed back into the world, and mages wield its power for whatever purpose suits them. Humans called the Awakened unknowingly keep the darkness at bay. These supernatural creatures struggle against each other and clash in the shadows, most attempting to destroy the world, but a few fighting to preserve it. And over it all, the Iconnu still lurk, squeezing the world like an eggshell.

This book include a complete setting: a new vision of the World of Darkness.

Characters play as vampires, mages, werewolves, demons or Awakened and wield frightening supernatural powers against their own kind. The world is the one we know, but now much darker: destruction in the central United States, nightmares coming to life and beasts roaming shattered cityscapes.

This game uses a variation of the most popular roleplaying game system in the world.

Monte Cook's
World of Darkness
("alternate core book,"
hardcover)

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Don’t Go Into the dark Alone

Imagine a world where the truth is obscured and all is not what it seems. Keep track of your character and all your eldritch discoveries with the expanded sheets in this pad.

Play Aid for the World of Darkness®

• Perfect for games with mortal protagonists, this pad of 30 2-sided character sheets, includes space for all your game traits, equipment, and the details of your encounters with the unknown.

• Two sided sheets have not been published in the core game books.

• Easy to photocopy or use as is — no need to photocopy your rulebook

• Every player needs a sheet, making this a valuable play aid.

World of Darkness
Character Pad
No. in Stock: 1

Price: $7.15



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"Nothing out there is friendly.
Nothing.
I mean it.
It's the golden rule, my man, the golden rule.
"Thou shalt SHOOT the CRAZIES in the HEART BEFORE they come bite the heart out of YOU."
It's hard times, man.
Hard times.
Better be prepared.
Hafta be
Now gimme that duct tape and those tinsnips."


- Larry Crenshaw, monster-hunter

This book includes:
  • A broad and detailed listing of every weapon, vehicle or piece of equipment a character might need in the World of Darkness
  • Optional rules and new Merits that reflect combat styles suitable for the weapons contained within
  • A hardware companion to Vampire, Werewolf and Mage chronicles
216 page hardcover.

For use with the World of Darkness Rulebook.

World of Darkness Armory
(hardcover)

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Sometimes it’s about tactics. Sometimes it’s about personal skill. Sometimes it’s about teamwork. And sometimes it’s just about having a big enough gun to kill every last enemy in the room with a few squeezes of the trigger. There are a lot of options for mayhem. Why choose just one?

A Character Book for World of Darkness.™

• An array of artifact weapons, both blessed and cursed, where each can be used as the focus of an entire story. These weapons are both blessed and cursed.

• A new look at Fighting Styles in the World of Darkness: Old styles are re-examined, and several new styles are introduced, each with new rules, histories, and characters to go along with them.

• Rules for future weapons, the high-tech, bleeding-edge armament that characters might bring to bear against the horrors of the World of Darkness.

• A whole chapter devoted to hacking apart the combat mechanics of the Storytelling System and rebuilding them so they suit the needs of your game. Gritty combat? Blood-soaked cinematics? Monster-specific rules tweaks? All that, and more.

World of Darkness
Armory 2 Reloaded
(hardcover)
No. in Stock: 1
Price: $21.50




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A World of Infinite Shadows

The world has a Shadow, an invisible reflection where archetypes are made solid. Too often, the spirits of the Shadow slip unseen through the cracks in the wall between worlds, manipulating or possessing luckless humans to alien ends. Are you willing to look into the broken mirror and see what awaits?

A Setting Book for The World of Darkness™
  • A comprehensive look at the spirit reflection of the World of Darkness, designed for mortal and supernatural chronicles alike
  • Extended rules on the interplay between the flesh and the spirit, providing ways to use spirits and the spirit-touched in any chronicle
  • A variety of mortal perspectives, as well as an extensive selection of antagonists that come from the other side
  • New spirits, Ridden, rules and setting lore for Vampire, Werewolf, Mage and more
192 page hardcover

World of Darkness Book of Spirits
(hardcover)
No. in Stock: 1
Price: $21.50



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Death Is Not the End

“I see you. You go about your life like nothing ever happened. You think you’re safe now that it’s done, like a problem that you’ve solved once and for all. You’re wrong. I remember what you did. You might have killed me, but I’m not gone. I stayed behind… and I won’t go until you’ve paid.”

A New World of Darkness Begins

Ghost Stories is the first supplement dedicated specifically to mortal characters in the World of Darkness. Glimpse the secrets of the supernatural in five different adventures that lead players and characters into the deepest shadows and unknown places of the brand-new setting. This is your chance to explore the hidden world all over again, using the new Storytelling System. Hardcover.

Requires use of the World of Darkness Storytelling System Rulebook

Authors: Rick Chillot, Matt Forbeck, Geoff Grabowski and Chuck Wendig Developer: Ken Cliffe

World of Darkness
Ghost Stories
(hardcover)
No. in Stock: 1
Price: $17.50


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Whispers carry the stories through the generations. So unreal that people no longer believe. "Legend." They do not realize that legends can be more real than real.

Truths From the Tales

We’ve all heard the stories. Alligators live in the sewers. Kidney thieves prowl the cities. Chant “Bloody Mary,” and she appears. These are urban legends. In the World of Darkness, they are real; in fact, they are more than real. The truth behind each legend is more terrifying, strange, sinister, or diabolical than we imagine.

A settings book for The World of Darkness™

This book includes:
  • Inspiration for a game intended for mortal characters, but a game just as frightening and bizarre for monstrous characters.
  • In the World of Darkness, the truth behind urban legends is even more frightening, sinister, mysterious than you would imagine.... Explore them at your gaming table
  • A great prequel or addition to Vampire, Werewolf and Mage chronicles
128 page hardcover for use with the World of Darkness Rulebook

World of Darkness Urban Legends
(hardcover)
No. in Stock: 1
Price: $17.50



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A Storytelling Game of Beautiful Madness

Taken from your home, transformed by the power of Faerie, kept as the Others’ slave or pet — but you never forgot where you came from. Now you have found your way back through the Thorns, to a home that is no longer yours. You are Lost. Find yourself.

The Core Rulebook for Changeling: The Lost™

  • A rulebook for playing the changelings, those humans changed by durance in Faerie to something more than human
  • A vivid imagining of the fae beings and places that hide unseen in the World of Darkness
  • Provides new player types and antagonists for crossover chronicles as well as chronicles focusing on changelings alone
Changeling: The Lost is the fifth game in the World of Darkness. 320 page hardcover.

World of Darkness
Changling: The Lost
(hardcover)
No. in Stock: 1
Price: 25.00


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The King of Spring has been enspelled
And wanders in the green.
The Queen of Spring put on her Mask
And walks a path unseen.
The Knight of Spring is dressed in gold
And guards the maiden’s dream.
The Knave of Spring, she stole the moon…
Or so it all would seem.

— Pretty Penny, freelance soothsayer

This book includes:

  • Expanded information on the magic of the Lost, from their mystical lore to new and powerful Contracts
  • Greater detail on dreamshaping, pledgecrafting, Clarity, the Mask, and many other aspects of changeling magic
  • Many more tokens, goblin fruits and other wonders to be found within the Hedge
Rites of Spring is a supplement for the World of Darkness game Changeling: The Lost. For use with the World of Darkness Rulebook.

World of Darkness
Changling: The Lost
Rites of Spring

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Behind the Mask shield your cryptic die rolls and notes from prying players' eyes, and have the wisdom of the Lost available at a glance. With this beautiful slice of the Hedge between Storyteller and players, the game table will have that extra touch of dangerous fae beauty. A Play Aid for Changeling: The Lost o Attractive Storyteller's screen adorned with vital charts and references from the Changeling rulebook o Rich color and thorn motif sets the mood for the players, while the ease of use allows the Storyteller to keep the pace rolling.

World of Darkness
Changling: The Lost
Storyteller's Screen
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It's a story that begins with death -- with your death.

Why did the Reaper reach out for you before your time? Why was it that you fell between the cracks?

Do you remember the flare of the gun or the sharpness of the knife? Do you remember the gnawing emptiness or the choking thickness of disease? Did you fall across the Threshold alone in the wild, or in the heart of the city?

The story begins there -- with the moment of death, and with the Bargain that reversed it. With the cold hand that brought you back to the living world, with the dry whispers that still haunt you, with the presence that has nestled in your soul.

You've returned to a world where the living cannot see the shades that surround them. You drink rum to the dead, and you eat their remnants and legacies, taking their memories within you. Every night is the carnivale, because every night you walk with ghosts.

Death is a door.

You are the one with the key.

Geist: The Sin-Eaters is the sixth game in the World of Darkness.

World of Darkness
Geist: The Sin Eaters
(hardcover)

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The World of Darkness casts many different shadows. It has a thousand facets, reflections that change and shift. Each chronicle is a new iteration, a new tale reshaping the world. Now the power to change everything has increased. See the World of Darkness as it's never been seen before.



World of Darkness
Mirrors
(hardcover)

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This is Radio Free Death - the Voice of the Afterlife. Science thinks it’s shattered the barrier between life and death, but it’s only opened the floodgates. Stop meddling with the affairs of ghosts and close the doors before something follows you back through. You should have left some secrets buried, because now they won’t go back to sleep without a fight.

"I See Dead People!"

It’s called projecting, the ability to separate the soul from the body and interact with ghosts. It’s a multi-billion dollar enterprise for companies like Orpheus Group, which offers its services to public and private interests. It’s also a portent of dark things to come. Orpheus is a new type of game, a ghost story for ghosts told in a six-book limited series.


World of Darkness
Orpheus: Don't Look Back
(hardcover)
No. in Stock: 1
Price: $24.75



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SEEYa!

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