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![]() Traveller is back, and it is better than ever! Based on the Classic Traveller rules set, this book has been streamlined for modern roleplaying, and yet still retains that unmistakable Traveller aura. With complete rules for character and world creation, spaceships, encounters and trading, it is your gateway into new universes. The Traveller Main Rulebook is the cornerstone of all your Traveller games, to be expanded upon with core supplements such as Mercenary and High Guard, or used with different settings like Strontium Dog, Hammers Slammers, Judge Dredd and, of course, the Original Traveller Universe. Written by Gareth Hanrahan, the Traveller Main Rulebook contains many things fans of the classic game will find familiar, but always with a new twist! Traveller has come back. Discover what is out there. Format: Hardback (192 pages) |
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![]() Traveller is back, and this time it is smaller! Containing everything found in the Traveller main rulebook, the pocket edition is a handy-digest sized book harking back to the 'Little Black Books' of old. Light and easy to carry to your game sessions, it is perfect for the player who likes to travel fast, or a Games Master who wants a quick reference. Traveller has come back. Discover what is out there. |
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![]() With stunning artwork of a Type-S Scout’s cockpit facing the players, and every vital table for the Referee, the Traveller Referee’s Screen is the perfect complement to a well run Traveller campaign. With all the important tables and charts, the new Traveller Referee’s Screen is constructed from quality heavy-weight cardstock that will stand the ravages of many years’ gaming. Size: 34" x 11.5" Interior Art: Black & White, Colour Front |
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![]() Everything you ever wanted to know about your character can be found in the Traveller Character Record Pack. From your character’s career history, to a detailed summary of all the allies and enemies he has collected over the years, you will never be caught by surprise by a new turn of events! The Traveller Character Record Pack also features pages dedicated to equipment and other possessions, ship maintenance, trading, encounters, and much, much more! |
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![]() Traveller Book 0: An Introduction to Traveller This 32 page booklet provides all the core rules for Traveller, allowing new players to experience fun and adventure across the stars for the first time. Ideal for a group looking to try the new Traveller rules, or as a gift to a non-Travelling friend, Book 0 gives you everything you need to begin your voyages across known (and unknown) space. |
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![]() Think the hot jock fighter and starship pilots have all the glory? Think again. Mercenary is a detailed expansion for the Traveller game, and the first in the line of Core Supplements. With advanced options for Soldier and Marine characters, any player with an interest in infantry combat will find something of value in this manual. With new weapons and tactics, career options, and the lucrative mercenary ticket system, Mercenary puts ground combat front and centre. |
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![]() Command the stars themselves with the most powerful fleets ever assembled. Dedicated to Naval characters, whether actively serving on a frontline warship or semi-retired on a rusting tramp freighter, High Guard expands the possibilities of space combat. With a new and highly evolved starship construction system and a wealth of choices for weapon emplacements and other additions, no captain will want to venture into space without this important manual at his side. Naval characters will also benefit from new career options and choices made during creation that will see them prepared for the worst the galaxy can throw at them. |
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![]() Scout is a detailed expansion for the Traveller game, and continues the line of core books expanding the main rules to give you more options, and depth of play. This book is dedicated to Scout characters, providing them with new career options, equipment, and detailed exploration rules. Characters will be able to scan planets and asteroids to gain a wealth of detail about their surroundings, survive in the harshest environments, and explore mysterious worlds in the farthest depths of space - literally going where no one has been before! |
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![]() Detaling the largest and most powerful vessels every to play the space lanes, Fighting Ships contains the full history, design elements and deck plans of mighty warships. From the most agile high-technology fighters to immense leviathan-like dreadnoughts, there are enough warships in this book to start your own war. No longer will players simply have to avoid local system patrol boats - they will soon find themselves running from cruisers and their escorts, equipped with the heaviest spinal mounts and massed batteries. |
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![]() There are an almost infinite number of vehicles spread throughout the galaxy, from the wagons and man-powered wheeled transports of low tech worlds, to ground cars, skimmers and immense ocean and air-going liners that are capable of transporting a sizeable population of an entire city across a world! Supplement 5 details these vehicles and provides many ready for play, to be inserted into your Traveller campaign, whatever the setting. Also, for the first time, the official Traveller Vehicle Creation System is included, allowing you to build your own vehicles to populate the galaxy. |
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![]() Sometimes battle dress is just not enough. Upgrading the vehicle creation system from Civilian Vehicles, Military Vehicles gives you the armour and weaponry you need for mass destruction. From simple scout skimmers to heavy self-propelled guns, to giant walking mecha, Military Vehicles contains everything a Traveller needs for self-defence on the road, in the wilderness and in the skies. |
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![]() The Gvurrdon sector awaits your exploration in this huge poster map, featuring every system, trade link and starbase in the sector. Beautifully illustrated in full colour, this map is the first in a series that will allow you to explore the entire Third Imperium and beyond, joining posters together to form one gigantic map! Includes a full key to aid navigation. Size: Poster, one sided, 40 x 30 inches Interior Art: Full colour |
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![]() The Spinward Marches awaits your exploration in this huge poster map, featuring every system, trade link and starbase in the sector. Beautifully illustrated in full colour, this map is the first in a series that will allow you to explore the entire Third Imperium and beyond, joining posters together to form one gigantic map! Includes a full key to aid navigation. Size: Poster, one sided, 40 x 30 inches Interior Art: Full colour |
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![]() The Trojan Reaches awaits your exploration in this huge poster map, featuring every system, trade link and starbase in the sector. Beautifully illustrated in full colour, this map is the first in a series that will allow you to explore the entire Third Imperium and beyond, joining posters together to form one gigantic map! Includes a full key to aid navigation. Size: Poster, one sided, 40 x 30 inches Interior Art: Full colour |
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![]() Sector Fleet is a sourcebook for all versions of Traveller. Concentrating on the Imperial Navy of the Third Imperium, it presents data on naval operations, procedures and ships for many interstellar powers including the Solomani Confederation, the Julian Protectorate, and the Two Thousand Worlds. Sector Fleet details the role and organization of an interstellar navy as well as the specifics of shipboard protocol such as command devolution, legal and illegal orders, and how much latitude a starship captain has once underway. Sector Fleet also presents details of the exact composition of an Imperial Sector and Subsector fleet; ship strengths and types, and the vital role played by reserve and Colonial forces in backing up the main strength of the Sector Fleet. The fleets of the entire Spinward Marches are described in this book. Sector Fleet contains answers to some of the Big Questions concerning the Imperial Navy: • What missions does the Navy actually carry out? • Can a Sector Duke legally give orders to a naval Admiral? • How does the Navy recruit and train its personnel? • How many patrol ships are available in a typical subsector? • When the Bridge is shot away, who takes command? • What is the composition of a Sector Fleet? • When is an order illegal? Should it be obeyed anyway? • What jurisdiction does a corporate Route Protector have? • How much does an Able Spacehand get paid? • When a Commodore commands a single-ship force, is the Captain still in command? |
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![]() Various Traveller Minis |
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![]() Various Zhodani Minis |
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![]() strong>Various Zhodani Minis |
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