Images on this page are for reference, and are not actual photos of the items being sold.
Prices do not include shipping cost or any applicable sales tax.
All merchandise is new and factory sealed unless otherwise indicated




The golden anniversary edition version of the 2003 Spiel des Jahres offers new game material. This includes wooden fountains and an embroidered cloth bag, adding more atmosphere to the game! This is a perfect gift for fans of Alhambra! The material is completely compatible with all the published expansions.

Granada at the beginning of the 13th century - work has started on building the ALHAMBRA

The best master builders in the whole of Europe and Arabia want to demonstrate their skills.

Employ the most suitable teams of Builders and make sure that you always have enough of the right currency. Because no matter whether they are stonemasons from the north or horticulturists from the south - they all want a proper wage and insist on their "native" currency.

Compete against your opponents to build the ALHAMBRA.
Number of players: 2-6
Age of players: 8+
Length: 45-60 minutes

Alhambra Gold Edition
A Limited
Special Anniversary Edition
1st Expansion Included
in Box
No. in Stock: 1
Price: $38.90






The ceiling in the cathedral is getting on a bit and is in urgent need of restoration. The bishop is awaiting important visitors and wants to show off his church from its best side. The players slip into the role of the fresco painters in this colorful family game and have to prove their abilities: But only the player who plans cleverly can win!

This fascinating game already contains 3 expansion modules which can be combined with the basic game in any desired manner to influence the scope of the game. Elaborately structured game cards, additional colored pieces and lots of bonus counters provide even more excitement!

Fresco
3 Expansion Modules
Included in Box
No. in Stock: 1
Price: $44.00






As warlords in 16th-century Japan, the players attempt to secure a position of dominance for their respective clans. The most successful Daimyo at the end of the game will become SHOGUN.

To succeed, a player will need not only to control as many provinces as possible, but also to develop his realm by building castles, temples, and theaters.



The player who manages to build the most buildings in each of the 5 regions will be rewarded with valuable bonus points.

Players: 3-5 players
Ages: 12 and up
Time: 90-120 minutes

Shogun:
The Clan Wars

Sold Out!



This great Expansion set increases the strategical depth of the basic game by allowing players to visit the imperial court.

Note: This is not a complete game and requires the base game to play.



Shogun:
Tenno's Court Expansion
No. in Stock: 2
Price: $35.75
Qty:





Wallenstein is set during the Thirty Years' War, when military leaders roamed the country, fighting for dominance while building palaces and churches. Collect victory points by controlling countries and developing them, but don't forget the peasants! Battles are fought using the dice tower, but rather than randomizing the faces, this tower keeps some of the cubes! The winner of the battle is determined by the number of the attacker's and defender's armies that emerge from the tower. Included in this edition of Wallenstein are two expansions: "Emperor's Court" -- which adds special abilities via the Emperor's favor -- and "Landsknechte" -- a variant rewards those who control four regions.


The 2012 rerelease of Wallenstein tweaks the 2002 title from designer Dirk Henn and publisher Queen Games, while including two new expansions.

The setting and game play of the two games are mostly the same. In 1625, the Thirty Years' War is underway, and military leaders like Albrecht von Wallenstein and Gottfried Heinrich Graf zu Pappenheim are roaming the country, fighting for land, and trying to establish the best of everything for themselves. The game lasts two "years," with players taking actions in the spring, summer, and fall, then possibly suffering from grain shortage and revolts in the winter before scoring points for the year. After two years, the player with the most points - with points being scored for land and buildings under one's control - wins.



In each of the "action" seasons, ten action cards are shuffled, then laid out, with five face-up and the rest face-down. The five bonus tiles (which provide extra money, grain, or armies) are also laid out. Each player then secretly assigns one of his county cards (or a blank card) to each of the ten actions on his individual player board, in addition to bidding for player order and choice of bonus tile.

After revealing that round's event card and determining player order, players carry out actions in the order determined earlier, revealing which county is taking the current action, then revealing the next face-down action, thus giving players some information about when actions will occur, but not all. Taxing a county or taking grain from it can increase the chance of a revolt during winter, but without money you can't deploy troops or build palaces or churches and without grain you increase the chance of revolt.

Combat and revolts are handled via a dice tower in which players drop army units and peasants (colored wooden cubes) into the top of the tower and see which ones emerge in the bottom tray (representing the fighting forces for that combat) and which get stuck in the tower's baffles to possibly emerge in the future.

Wallenstein includes two expansions: "Emperor's Court," in which a player's army tokens that fall from the dice tower at the start of the game become courtiers who compete for favors (special actions) from the emperor; a player can convert armies to courtiers during the game, and whoever has the most courtiers in the court's entrance hall each turn gets first shot at the favors available. "Landsknechte," which can be used with "Emperor's Court" or on its own, consists of a set of four cards for each player stacked in a particular order. If after determining turn order, a player controls counties in four different regions, he removes the top card from the stack, then takes one of the bonuses (such as money or armies in the tray) shown on the newly revealed card. This stack resets after winter ends.

Wallenstein
No. in Stock: 1
Price: $59.25