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Phalanx Games was founded in the Netherlands in 2001. Based near Amsterdam, the company began as a publisher of high quality historical games. These included both classic and new designs, all of which were richly illustrated and blessed with exceptionally fine components. Over the years, Phalanx has broadened its range to include family board games and cards games. All of their fine titles are creations of well-known game designers like Wolfgang Kramer, Leo Colovini, Alexander S. Berg, Frank Chadwick, Michael Kiesling, Alvydas Jakeliunas Günter Cornett, and Klaus-Jürgen Wrede.




Around 1600, a Golden Age started in the Northern provinces of the Low Countries. In 1602, the United East-Indian Company (VOC) was founded, the first ever company with shares. A maritime trade and transport network to the Far East was established, with fortified trade posts along the way.

The Low Countries developed steadily in many areas. The Seven Provinces were led to glory by Johan de Witt, an astute statesman who built an effective, modern navy led by superior admirals. Rich entrepreneurs were influential from many European ports to the Far East and the West Indies. William of Orange, murdered in 1584, lived on in the hearts of his people as the Father of the Fatherland. Meanwhile, success also loomed in other fields. In science, the philologist Lipsius, the naturalist Leeuwenhoek, the philosopher Spinoza and, last but not least, the father of the “law of nations”, Hugo Grotius all advanced their expertise considerably. In arts, the “Flemish School” with Rubens and Van Dyck and the “Dutch School” with Frans Hals, Jan Steen, Vermeer, and Rembrandt became famous.

In The Dutch Golden Age the players try to amass victory points in a variety of fields (culture, trade, arts etc.). The first player who accumulates 33 points is the overall winner.

The Dutch Golden Age contains:

1 large game board
110 playing cards (27 culture, 22 arts, 21 investment, 21 spices, 19 colony cards)
20 movement tokens in four colors
24 influence markers
1 king pawn
60 guilders coins in three denominations
2 dice
1 rules booklet


The Dutch Golden Age
No. in Stock: 1
Price: $30.00




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August 1914: For two generations there has been no war between the Great Powers of Europe. Now, following the assassination of the Austrian Archduke Franz Ferdinand by Serb nationalists, the Central Powers (Germany, Austria-Hungary and minor nations) are at war with the Entente (Russia, France, Great Britain plus minors). The cheering crowds in every nation expect their armies to return victorious "before the leaves fall." But there will be no easy triumph, and as more nations are drawn into the conflict, the bloodletting will continue on a massive scale for four more years. Finally, on November 11, 1918, a defeated Germany will sign the Armistice, ending what we know today as the First World War. In The First World War you control the armies that battled for control of Europe’s destiny. Deploying your forces on a game board of Europe from Constantinople to the English Channel, you must fight for control of key cities to gain victory in an age of Total War.
The First World War

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Italia brings to life almost 1100 years of Italian history, from 330 BC to 1100 AD. During this time numerous tribes, nations and empires invaded the Italian peninsula. Most of these tribes were trying to settle down and to displace, conquer or submit the ruling nations or classes. However, the new rulers could not hold their power for long: they were, in turn, defeated by other invaders.

Italia consists of two different games:

Italia I is a three player game simulating the history of ancient Italy until 80 BC, i.e., the rise of the Roman Empire.

Italia II is a four player game which sets off at the fall of the (West) Roman Empire in 390 AD and simulates the medieval history of Italy until 820 AD.

Each player in either version of Italia does not control just one nation but usually many different ones. These nations appear, try to play their part as best as possible and vanish again in the dust of history.

Italia contains 1 large game board, 624 game pieces, 30 nation cards, 2 player aid cards, 6 dice, 2 note pads, and 1 rules booklet.
Italia
No. in Stock: 1
Price: $40.50




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Mesopotamia: Cradle of Civilization is an exciting boardgame for 2 to 4 players. Several thousand years ago, clans of people began settling in Mesopotamia. Now you can lead one of these clans, exploring unknown areas, building huts to live in, and creating cult centers to collect the valuable and desired Mana. At the same time, all the players must work together to build a magnificent temple for the god Baal. Each clan brings their offerings to this mighty temple, hoping to earn the blessings and protection of the deity. The highest rewards will come to the leader who brings all of his people’s offerings to the temple first. Can you lead your people to their rightful place in the eyes of the god Baal? From the makers of Maharaja, Go West!, and Alexander the Great.
Mesopotamia
No. in Stock: 1
Price: $30.00




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Naval Battles is a fast and furious game of naval combat in World War II for 2 to 6 players. Each player commands a fleet of World War II ships. His goal is to launch attacks from his ships and sink the ships of the opposing players. The game includes surface vessels and submarines of six different nations - France, Germany, Great Britain, Italy, Japan, and the United States.

Naval Battles contains two types of cards: Action cards and Ship cards. At the start of the game a player chooses a fleet of ship cards. These ship cards are used to launch attacks. In addition, a player receives action cards to play out of his hand.

Contents: 180 cards (68 ship, 102 action cards), 6 dice, rules booklet

Naval Battles

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In Southern and Western Europe, 1475 – 1550 was a period of Renaissance, a new cultural and social movement inspired by the Classical Era. Italy was in turmoil, and rivaling city states, controlled by influential families, vied for power. Some well-known names of that period are: de Medici, della Rovere, Colonna, Orsini, and the most infamous of them all: the originally Spanish House of Borgia.

The Florentine statesman Niccolò Machiavelli (1469 – 1527) served as a diplomat under Cesare Borgia, and saw from up close the devilish methods with which this ruler expanded his wealth – and power. Rodrigo Borgia, later Pope Alexander VI, has been named “the best incarnation of the devil on earth.” Based on his experiences with the Borgias, Machiavelli wrote his controversial Il Principe, stating that reprehensible methods like corruption and murder are acceptable if it is in the interest of the ruler.

The Prince: The Struggle of House Borgia is a colourful cardgame, in which the players represent one of the great, powerful Italian families in Renaissance Italy. Making the best of available resources, and using the political influence of your family, you pave the way for your ultimate goal, which will guarantee your family fame, wealth and even more power: the Papacy. The road to becoming Pope is long and difficult: you will need to connive with other families, gain fame by becoming patron of remarkable artists, gain Papal offices, strongholds in the patrimony of St. Peter, and vast sums of money, mind your military power, and jostle for position and political leverage until the time comes for the elector cardinals to retreat into their enclave and cast their votes for a new Pope.

Contents:

  • 60 playing cards,
  • 30 cardinals game pieces,
  • “ducats” game money,
  • 5 family bases,
  • 5 victory point markers,
  • 1 Pope playing figure,
  • 1 game turn indicator,
  • 1 election pad
  • and 1 rules booklet.
The Prince
No. in Stock: 1
Price: $19.50




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