
![]() What is Fudge? Fudge is a rules-light role-playing game, concentrating on role-playing rather than endless dice rolls and tables and similar detailed game mechanics. It also uses words rather than numbers to describe character traits. For example, a character might be a Great Swordsman rather than a 14th level fighter. Combined with simple action resolution, Fudge's descriptive nature makes ideal it for novice players. Fudge is also flexible enough to satisfy experienced role-players. There are no artificial limits placed on character creation; any character the player can imagine can be described in Fudge terms. (Of course, Fudge encourages players to consult with their game master when designing characters, since the GM has final say over whether or not a character is acceptable in a given game.) The basic Fudge rules contain no campaign world information (except for a few examples). But the game's flexibility allows it to be easily used with nearly any other role-playing game's campaign world - and, of course, with game masters' own personal creations. What FUDGE Stands For? Well, nothing, really. It's meant to evoke the freeform just fudge it attitude that best suits the game. In the past we tacked various acronyms onto the name -- mostly 'cause it was the in thing to do with game titles in the 1990's. It was originally Freeform Universal Donated Game Engine, which changed to Freeform Universal Do-it-Yourself Game Engine in the 1995 printing of the Fudge book. Ann Dupuis, publisher, and Steffan O'Sullivan, author, decided to drop the acronyms with the publication of the Fudge Expanded Edition in 2000. |
![]() Origins Award Nominee! For use with Fudge and other role-playing games. The Master has gotten himself into another fine mess - he's been captured by an evil sorcerer! What can you - mere animals - do? Why, lots! Shadow the cat knows where the Master was captured. Reek the ferret is a contortionist and has a magic twig! Penny the falcon is fearless, while Midnight, the Master's steed, has strength and speed aplenty. Isabelle the bloodhound can track a scent anywhere; finding the Master is sure to be easy. Barney, although not of pure blood, is a strong, loyal, agile dog for whom most obstacles prove mere annoyances. Bandit the 'coon is clever with his paws - very clever. And Anaxagoras the owl is in training to be a wizard! True, you're up against formidable foes. Even the Master admitted this sorcerer would prove tough to defeat, before he entered the sorcerer's lair. And Shadow knows what took the Master captive - horribly unnatural Abominations, part beast and part man and all terrifying. You can hear them in the distance, snuffling, snarling, crying, wailing . . . |
![]() The Deryni Adventure Game and supplements are based on the popular "Deryni" series of fantasy books by New York Times best-selling author Katherine Kurtz. The "Deryni" series began in 1970 with Deryni Rising. The novels weave a rich tapestry of romantic chivalry, medieval kings, a powerful Church, and a persecuted race of humans with the gift of magic - the Deryni. A perennial favorite of fans of medieval fantasy, the Deryni setting offers roleplayers a rich world of magic and kings and high adventure. The Deryni Adventure Game is a complete roleplaying game using the Fudge game system (easy for newcomers to learn, and adaptable to other roleplaying game systems). The core book presents the kingdom of Gwynedd and the world of the Deryni as a campaign setting for medieval fantasy adventures. Also in the works are a Deryni Magic sourcebook and an Atlas of the Eleven Kingdoms. |
![]() HeartQuest: Romantic Roleplaying in the Worlds of Shoujo Manga contains all the rules to role-play romance, intrigue and adventure in the worlds of shoujo manga. The game covers the vast variety of the shoujo field, from teen romance stories and magic girl adventures to fantastic quests in bizarre new worlds. HeartQuest: Romantic Roleplaying in the Worlds of Shoujo Manga uses the Fudge System to create rich, deep characters. Play a naive schoolgirl looking for her first love, a powerful magical girl saving the world from elemental evil, a suave and mysterious bishonen, or any other shoujo character you can imagine. Form lasting relationships with other characters, both player and non-player. Find the one love worth sacrificing everything for, or leave a trail of broken hearts in your wake. Face evils you cannot begin to imagine, or the horrors of the all-important high school entrance exams. Travel to fantastic worlds, or cram yourself into a crowded bullet train to shop in Shinjuku. HeartQuest: Romantic Roleplaying in the Worlds of Shoujo Manga is a complete game that includes everything needed to play except dice: complete rules for character creation, task resolution, combat, and supernatural powers; plenty of good advice for players and gamemasters alike; extensive bibliographies of comics, books, animation and web resources for the shoujo genre; and three settings in which to host your shoujo games: Sendai Academy, Ghost Tamer Miyaki, and Steel Heidi. |
![]() A Magical Medley is a magic-rich supplement for Fudge and other role-playing games. Medicine man, biomancer, magician, monk, sorcerer, or occultist: A Magical Medley has something for everyone! We've compiled a variety of magic systems and magic-related miscellany for use with Fudge and other role-playing games. Magic systems include: African Spirit Magic, Bioenergetics, Celtic Magic, Chinese Magic, The Gramarye, and Occultism. Plus: How to design your own magic system to suit any campaign; tips on integrating Fudge magic systems with other RPGs (and how to use GURPSŪ Magic with Fudge), interesting magic items and tips on designing more, and adventure seeds to help GMs create their own magic-related adventures. There's also "The Tomb of Shrak Ironfist," a complete fantasy adventure loaded with magical traps and tricks. This is an unabashed dungeon crawl in the best spirit of the early days of fantasy role-playing, and combines a touch of horror with the mystical to provide a memorable adventure. |
![]() Whether you enjoy a good crime drama, sci-fi, mystery, or even a sitcom, the easy-to- learn, flexible Now Playing lets you take your favorite TV show and roleplay it, no matter the genre. The FUDGE-based game from Carnivore Games uses the formats and techniques of TV scriptwriting to make your games feel like a TV show, and it includes: a complete setting, a ready-to-play episode, and a cast of characters. TV Will Never Be The Same Put down that remote and grab some dice! Now you can be the star of your favorite show. Now Playing takes the work out of preparing TV shows for roleplaying. The use of TV scriptwriting formats and techniques adds a new dimension to gaming by making your games feel like TV. Your games can flow like the TV shows they are made from. Easy to Play To use this game you only need a few minutes and a few friends! Based on the popular FUDGE engine, the rules are simple yet elegant, to give your acting skills free reign. Creating characters usually takes no more than 10 minutes. Adapting existing TV shows to Now Playing is just as simple, and lets you put your creative skills to the episode plots, where it belongs. FPI This game comes with a complete show that includes two ready-to-play-episodes. As members of the Foundation for Paranormal Investigation, you go on location to investigate the strangest of cases. From ghost hunting, to tracking Bigfoot, to investigating UFO abductions, you strive to learn the truth about the paranormal. |
![]() My name is Carla Maples. I'm a crime scene analyst for the Boston Police Department. But I wasn't here on official business; this was my night off. You see, I'm also a paranormal investigator for a group called the Foundation for Paranormal Investigation. Personally, I've never seen anything that conclusively proves that the paranormal is real, but you can say that I have a professional curiosity. It's the real world. But it's not the world that most people think it is. Ghosts haunt old houses. Strange creatures roam the wilderness areas of our world. UFOs fly in our skies, mutilate cattle, and abduct humans for mysterious medical experiments. People live among us who can move objects with their minds, read thoughts and emotions, and even leave their own bodies to travel invisibly. And yes, there are real magicians out there, mages who use elaborate rituals and meditation to cast spells and cause change in our world. You're a paranormal investigator. You have a day job, like everyone else, but at night you investigate the mysteries of our world and try to gather proof of the paranormal. You use every means at your disposal to prove, beyond doubt, that the paranormal is real. Using both science and metaphysics as tools, you are part of an elite team that is dedicated to solving these mysteries. You are a member of the Foundation for Paranormal Investigation. The Unexplained is two things: An exciting game of dynamic storytelling, and a fully researched non-fiction book on the paranormal and paranormal investigation. So, the book will be enjoyable if you aren't playing the game. And it gives you everything you need to play the part of real paranormal investigators. |
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