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All merchandise is new and factory sealed unless otherwise indicated


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Hacan Lord Art Sleeves
50 per pack
No. in Stock: 20
Price: $3.75
Qty:



Icewyrm Art Sleeves
50 per pack
No. in Stock: 10
Price: $3.75
Qty:



Tomb of Ice Art Sleeves
50 per pack
No. in Stock: 8
Price: $3.75
Qty:




Arkham Horror Art Sleeves
50 per pack
No. in Stock: 10
Price: $3.95
Qty:



Cthulhu Rising Art Sleeves
50 per pack
No. in Stock: 8
Price: $3.95
Qty:





Darth Vader
Art Sleeves
50 per pack
No. in Stock: 2
Price: $3.95
Qty:



Yoda
Art Sleeves
50 per pack
No. in Stock: 2
Price: $3.95
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Boba Fett
Art Sleeves
50 per pack
No. in Stock: 2
Price: $3.95
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I Have You Now!
Art Sleeves
50 per pack
No. in Stock: 2
Price: $3.95
Qty:



X-Wing Assault
Art Sleeves
50 per pack
No. in Stock: 2
Price: $3.95
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Han Solo
Art Sleeves
50 per pack
No. in Stock: 2
Price: $3.95
Qty:





Fantasy Flight Supply
Dice Bag - Blood
6.25" x 9" polyester/nylon
No. in Stock: 1
Price: $7.15




Fantasy Flight Supply
Dice Bag - Sword
6.25" x 9" polyester/nylon
No. in Stock: 2
Price: $7.15
Qty:



Fantasy Flight Supply
Dice Bag - Tentacles
6.25" x 9" polyester/nylon
No. in Stock: 2
Price: $7.15
Qty:



Fantasy Flight Supply
Dice Bag - Vortex
6.25" x 9" polyester/nylon
No. in Stock: 3
Price: $7.15
Qty:









Using an innovative turn-planning system, build your space civilization as humanity travels to new stars and meets the weird artifacts of ancient alien races!

In Ad Astra ("To the Stars"), you will guide one of the five factions of future humanity in its exploration of the galaxy. Wield powerful technology; reshape newly discovered planets to give a new home to man; and explore the mysterious relics of a long-lost alien civilization...

In Ad Astra you will explore new planets, exploit their resources and set your own goals to create the most advanced space colonies.

Who will be able to create the greatest star-spanning civilization?

Ad Astra
No. in Stock: 2
Price: $44.50
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Android is a board game of murder and conspiracy set in a dystopian future. Detectives travel between the city of New Angeles and moon colony Heinlein chasing down leads, calling in favors, and uncovering the sinister conspiracy beneath it all. The detectives must balance their pursuit of the murderer against their personal lives and their inner demons. Android’s innovative mechanics ensure that no two detectives play alike. Will you play as Louis Blaine, the crooked cop tormented by guilt and loss? Or will you take the role of Caprice Nisei, the psychic clone who struggles to retain her sanity while proving that she’s as human as anyone else? Whoever you choose to play, you’ve got just two weeks to solve the murder, uncover the conspiracy, and face your personal demons.

Android
No. in Stock: 1
Price: $44.50



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Are you ambitious and cunning enough to rule the city of Cadwallon?

In the revised edition of Arcana 2-4 guild leaders send their loyal Agents into the districts of Cadwallon to entice, bribe, or win over powerful citizens, buy precious treasures, and utilize locations. Whichever player earns the most victory points wins!



This vibrant game creates a fantastical atmosphere for players to enjoy while they attempt to best their opponents through strategic card play. Make your guild the most influential by winning Stake cards and strengthening your deck with impressive Personalities, advantageous Locations, or tempting Relics to use in bribery.



The revised edition of Arcana introduces two new guilds, and six new rule options for players to choose from, or play with them all for a more challenging experience. Players can customize their guild, fulfill objectives, recruit Militia, invoke the ability of their Guild Masters, affect game play through random events, or optimize tactical strategy through card discards. Which variant will you use in your game?



Arcana Revised Edition
No. in Stock: 1
Price: $25.95




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Arkham Horror is a cooperative adventure game themed around H.P Lovecraft's Cthulhu Mythos. Players choose from 16 Investigators and take to the streets of Arkham. Before the game, one of the eight Ancient Ones is chosen and it's up to the Investigators to prevent it from breaking into our world. During the course of the game, players will upgrade their characters by acquiring skills, allies, items, weapons, and spells. It's up to the players to clean out the streets of Arkham by fighting many different types of monsters, but their main goal is to close portals to other dimensions that are opening up around town. With too many portals open the Ancient One awakens and the players only have one last chance to save the world. Defeat the Ancient One in combat!

Arkham Horror
Call of Cthulhu
Board Game
No. in Stock: 1
Price: $43.50



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Dunwich Horror is a large-box expansion for the Fantasy Flight Games edition of Arkham Horror, and is a part of the Arkham Horror Series.

Dunwich Horror adds 8 Investigators, 4 Ancient Ones, 15 Item cards, 25 Unique Item cards, 21 Spell cards, 11 Skill cards, 5 Ally cards, 4 Condition cards, 28 Monster tokens, 36 Mythos cards and 32 Gate cards to the base set. It also adds new location cards, for a total of 14 cards at each location instead of 7. Dunwich Horror also adds many new mechanics. Players can take a train to Dunwich (a new board that is placed on the end of the Arkham board), which adds 9 new locations and 2 new outer worlds to the game. Players reduced to 0 stamina or sanity have the option of drawing from the Injury or Madness deck, acquiring permanent handicaps, rather than losing half their items and clue tokens. Gates are no longer permanently sealed (a popular house rule in the base game). Condition cards provide benefits to all players may be activated. And, of course, the Dunwich Horror itself - not as strong as the Ancient Ones, yet far stronger than any other monster in the game.

This expansion also features revised rules and an FAQ that addresses many of the perceived faults of the base game. Replacement cards are provided for items and spells that are subject to errata.

Arkham Horror
Dunwich Horror
Expansion
No. in Stock: 1
Price: $36.50



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A big-box expansion for Arkham Horror, and is a part of the Arkham Horror Series. The Great Old Ones return to Massachusetts and this time they are unleashing their monsters on Kingsport. Join new investigators to combat new creatures before battling a new Ancient One. Can you save the world before they stir in their slumber....

Kingsport includes a board, 8 investigators, 4 new Ancient Ones, 2 Heralds, 3 Guardians (like Heralds, but helpful rather than hurtful) and tons of cards and monsters.

Arkham Horror
Kingsport Horror
Expansion
No. in Stock: 1
Price: $36.50



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Of all the cites found in H.P. Lovecraft's vision of Massachusetts, perhaps none is quite so deadly as the small fishing village of Innsmouth. Decrepit and dying, Innsmouth is being consumed from within by an ancient pact once made to save the town. The investigators will find every hand turned against them as they explore its rotting docks and fetid beaches. In the end, perhaps the only way to save Innsmouth is by destroying it along with the terrible creatures that haunt its waters near Devil Reef.

Innsmouth Horror introduces several new game concepts to the Arkham Horror board game, including Personal Stories unique to each investigator as well as the Innsmouth Look. The town of Innsmouth is hostile to the investigators, and they may well find themselves thrown in jail and fed to a Shoggoth while they search the town for evidence to call in the Feds. However, leaving Innsmouth to fester is a bad idea, since the Deep Ones will gather and rise, bringing with them the Ancient One. Innsmouth Horror also adds 16 new investigators, eight new Ancient Ones, two new Heralds, Epic Battle cards for the new Ancient Ones, over 30 new monster markers, plenty of new encounters, and an expansion board featuring the town of Innsmouth. Over all, this expansion adds over 300 new cards to the base game.

Arkham Horror
Innsmouth Horror
Expansion
No. in Stock: 1
Price: $36.50



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A recent find at Miskatonic University has unearthed even more mysteries pertaining to the strange happenings in Arkham, Massachusetts. While the worshippers of the Ancient One grow in strength, the stalwart defenders of this sleepy town are put to the ultimate test.

Miskatonic Horror is a new type of Arkham Horror expansion that builds upon the materials found in the ample library of other Arkham Horror expansions. While the components and rules found in Miskatonic Horror can be enjoyed with only the Arkham Horror base game, the more expansions you incorporate, the more aspects of Miskatonic Horror you can enjoy.

Miskatonic Horror adds nearly 450 new cards and several new sheets, including:

  • New Skill, Gate, and Mythos cards for the Arkham Horror base game
  • Additional Exhibit Item cards for Curse of the Dark Pharaoh
  • New Injury, Madness, Dunwich Location, and Dunwich Horror cards for Dunwich Horror, as well as an all new Dunwich Horror Herald sheet
  • More Blight and Act cards for The King in Yellow
  • New Kingsport Location, Epic Battle, Blessings of Noden, and Visions of Hypnos cards for Kingsport Horror
  • Over 20 new Cult Encounter cards for The Black Goat of the Woods
  • New Innsmouth Location and Innsmouth Look cards for Innsmouth Horror
  • Additional Relationship cards and Reckoning cards for Lurker at the Threshold
Plus new Player Reference sheets and a new Institution variant!

Arkham Horror
Miskatonic Horror
Expansion
No. in Stock: 1
Price: $36.50



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Mansions of Madness is a macabre board game of horror, insanity, and mystery for 2-5 players! Gather your fellow investigators and unravel the dark mysteries within... before it’s too late.

Based on the horror fiction of master writer H.P. Lovecraft, Mansions of Madness creates an engrossing new narrative every time you play. Each game takes place within a pre-designed story that provides players with a unique map and several combinations of plot threads. These threads affect the monsters that investigators may encounter, the clues they need to find, and which climactic story ending they will ultimately experience. One player takes on the role of the keeper, controlling the monsters and other malicious powers within the story. The other players take on the role of investigators, searching for answers while struggling to survive with their minds intact.



Both the engaging plot and the stunning components will draw you in to a world of cosmic horror. The beautifully rendered modular map tiles show every intricate feature of the rooms you’ll search, and the monster figures represent the otherworldly forces of evil in horrific detail. The bases for each monster figure even have slots into which you can insert that monster’s token, displaying only the pertinent statistics. All together, the thirty-two included figures, over 300 cards, over 200 tokens and markers, and nearly 70 puzzle tiles,will help immerse you in a sanity-bending story of terrifying mystery.

Do you dare enter the Mansions of Madness?

Mansions of Madness includes: •1 Rulebook, Investigator Guide, and Keeper Guide •8 Investigator Figures and 24 Monster Figures •Over 300 cards •Over 200 Tokens and Markers •15 detailed Map Tiles •Nearly 70 Puzzle Tiles •1 Ten-Sided Die
Arkham Horror
Mansions of Madness
Board Game
No. in Stock: 2
Price: $57.25
Qty:


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Inside abandoned hospitals, secret laboratories, and forgotten cellars, scientists are conducting depraved experiments that will drag humanity to the brink of the abyss. Only a small group of investigators can discover the truth and put an end to these mad plots before it's too late...


Mansions of Madness: Forbidden Alchemy provides players with new investigators for the Mansions of Madness base game, as well as new Trauma, Mythos, and Combat cards for use in any story. Forbidden Alchemy also includes three new scenarios, in which investigators will encounter new rooms, monsters, items, clues, locks, and obstacles:

• In "Return of the Reanimator", the
investigators are tasked with entering a
vermin-infested manor to seek the
whereabouts of Doctor Herbert West, a
reportedly insane scientist whose legendary
experiments in reanimation led to his untimely
demise.
• "Yellow Matter" tells the grim tale of
research into strange extraterrestrial beings.
But who is the experimenter, and who is the
subject?
• "Lost in Time and Space" takes your
Mansions of Madness experience to mind-
bending new heights with the introduction of
time travel! Travel back to the mid-nineteenth
century or ahead to the mid-twenty-first in
your search for the truth behind a strange and
dangerous device.


With four new investigators, two monster types, nearly 250 new cards, 40 tokens and markers, and six detailed map tiles, Forbidden Alchemy introduces a host of new enhancements to your Mansions of Madness experience.

Arkham Horror
Mansions of Madness
Forbidden Alchemy Expansion

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Mysterious strangers lurking in the streets, dangerous cultists trying to awaken the Ancient Ones, portals to other dimensions releasing hideous creatures that bring horror and madness into this world. And all there is to stop the nigh end is a handfull of brave investigators, that use all they have to oppose the dread of the unknown - technology known to man and the lost lore of the Elder Ones. And now there is new weapon in the ongoing fight to keep the streets of Arkham safe!

Arkham Horror Dice is a set of 5 high-quality, crafted, polyhedral dice designed and created by Q-workshop company on license of Fantasy Flight Games.

They feature sculpted number faces as well as Elder signs on the "5" and "6" sides indicating successes!

Arkham Horror Dice Set
Black-Green

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A set of unusual dice created for Arkham Horror. This officially licensed by Fantasy Flight Games expansion pack is a set of 5 wonderful 6-sided dice designed to work with game mechanics and to enrich the gaming experience of the game!

Arkham Horror Dice Set
Beige-Black
No. in Stock: 3
Price: $7.25
Qty:



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It is 1926, and the museum's extensive collection of exotic curios and occult artifacts poses a threat to the barriers between our world and the elder evils lurking between dimensions. Gates to the beyond begin to leak open, and terrifying creatures of increasing strength steal through them. Animals, the mad, and those of more susceptible minds are driven to desperation by the supernatural forces the portals unleash. Only a handful of investigators race against time to locate the eldritch symbols necessary to seal the portals forever. Only they can stop the Ancient One beyond from finding its way to Earth and reducing humanity to cinders.



Elder Sign is a fast-paced, cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson, the designers of Arkham Horror. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient One. Armed with tools, allies, and occult knowledge, investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs, the eldritch symbols used to seal away the Ancient Ones and win the game.


To locate Elder Signs, investigators must successfully endure Adventures within the museum and its environs. A countdown mechanism makes an Ancient One appear if the investigators are not quick enough. The investigators must then battle the Ancient One. A clever and thematic dice mechanism pits their exploration against monsters and the sheer difficulty of staying sane and healthy, all within the standard game duration of one to two hours.


Elder Sign
Dice Game
No. in Stock: 2
Price: $25.95
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After the Cylon attack on the Colonies, the battered remnants of the human race are on the run, constantly searching for the next signpost on the road to Earth. They face the threat of Cylon attack from without, and treachery and crisis from within. Humanity must work together if they are to have any hope of survival…but how can they, when any of them may, in fact, be a Cylon agent?

Battlestar Galactica: The Board Game is an exciting game of mistrust, intrigue, and the struggle for survival. Based on the epic and widely-acclaimed new Sci Fi Channel series, Battlestar Galactica: The Board Game puts players in the role of one of ten of their favorite characters from the show. Each playable character has their own abilities and weaknesses, and must all work together in order for humanity to have any hope of survival. However, one or more players in every game secretly side with the Cylons. Players must attempt to expose the traitor while fuel shortages, food contaminations, and political unrest threatens to tear the fleet apart.

Battlestar Galactica: The Board Game is a semi-cooperative game for 3-6 players ages 10 and up that can be played in 2-3 hours.



Battlestar Galactica
The Board Game
No. in Stock: 1
Price: $35.75


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The first expansion for Battlestar Galactica: The Board Game, Pegasus adds two new supplemental game boards featuring the Battlestar Pegasus and the planet New Caprica, seven new characters, two plastic Basestars, as well as new Destination, Crisis, Loyalty, Quorum, Super Crisis, and Skill cards.

The new Pegasus board can be used by itself or together with the New Caprica board to create the game you desire – the Pegasus alone for the additional firepower she provides, or add the New Caprica board to simulate the rebellion on the new human colony, bringing the game to an epic level.

New rules introduce the ability to play as a new character type – the Cylon Leader, with a new Treachery Skill card type.



Battlestar Galactica
The Board Game
Pegasus Expansion
No. in Stock: 1
Price: $28.55



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Expand your Battlestar Galactica: The Board Game experience with the Exodus expansion!

Exodus introduces three new options to include in your Battlestar Galactica games. Give your viper pilots a greater challenge by incorporating the Cylon Fleet option. Using the new Cylon Fleet game board, the CAG Title Card, and the Viper Mark VII models, this option will keep the pressure on the white-knuckle space combat of Battlestar Galactica: The Board Game.



Add an element of danger when looking at other players’ Loyalty Cards with the Conflicted Loyalties option. When facing the possibility of execution, some players might not be so eager to learn where your loyalties truly lie.

Finally, encounter the conflicting personalities aboard the Galactica with the Ionian Nebula option. Allies roam about the game board, handing out benefits or detriments to players, depending on the type of Trauma Token assigned to them. Unless you can get rid of your own emotional baggage before the final jump, you might find yourself facing the airlock...or, in the case of Cylon players, the boxing of your entire line.

The Exodus is nigh. Prepare yourselves.



Battlestar Galactica
The Board Game
Exodus Expansion

No. in Stock: 1
Price: $28.55



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Featuring four new Iron Dwarf unit types, Bearded Brave is the perfect way to expand your BattleLore experience and call upon the aide of the mighty Dwarves!

Bearded Brave comes with six different types of Iron Dwarf units, each with their own miniatures and reference cards to be used when fielding them in battle. From Bear Riders to Mighty Bolt Throwers, these Dwarves can either bolster your forces in pre-made adventures or can be recruited into your custom armies using the BattleLore: Call to Arms expansion.

With 40 new figures, 27 cards, and a rule book featuring 4 new adventures, the Bearded Brave has no shortage of new materials for your BattleLore games! Keep an eye on the horizon and watch for your short-yet-stalwart allies: the Iron Dwarves!

BattleLore: Bearded Brave
(contains 40 Dwarven figures)
No. in Stock: 1
Price: $28.00





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Call to Arms is the first expansion to the popular BattleLore game system. This expansion allows for the personalized deployment of your troops. Individual games will no longer be subject to pre-determined scenarios and troop placement.

Instead, players may choose various pre-defined battle maps (or create their own!). Then from an innovative Deployment deck, players may set-up their armies as they please. The new deployment deck will allow you to react to the land, establish reserves, and gain the initiative by out-scouting your opponent.

The expansion also introduces a more organized deployment system through the Feudal Levy system: new tokens are included that correspond to the three color types of troops.

The organized version also includes further customization with the Specialist concept. Players may choose two specialist cards during set-up. Benefits range from upgrading all archers to long bows, increasing unit size based on your Warrior's Level, and additional movement.

The expansion also includes new terrain hexes.


BattleLore: Call to Arms
(contains no figures)
No. in Stock: 1
Price: $14.50




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Bolster the forces of your Human Army with Code of Chivalry!

In the BattleLore board game, history and fantasy collide in a world of adventure. Vast armies of Humans wage war against one another while aided by the forces of Dwarves and Goblins.



Now you can supplement your Human Army with Mounted Knight Long Swordsmen, Foot Knight Long Swordsmen, Arbalestiers, and Mounted Knight Lancers. These gallant warriors are sure to keep chivalry alive!

In addition to new miniatures to field in battle, Code of Chivalry also includes new weapon summary cards, unit summary cards, deployment cards, a rulebook, and four new adventures to challenge your new knights.

BattleLore: Code of Chivalry
(contains 42 Figures)
No. in Stock: 1
Price: $29.65



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BattleLore: Creatures expansion for the BattleLore fantasy battles board game introduces players to three new monstrosities to let loose on their unsuspecting foes. Like the Spider from the BattleLore core set, these new creatures add deadly new challenges to the field of battle, which only the most brave or clever commanders can muster.

BattleLore: Creatures features brand-new plastic miniatures, including the Wood Giant, Rock Elemental,and the fearsome Hydra with 6 interchangeable head/neck pieces. BattleLore: Creatures also includes a rulebook with 4 new adventures, landmark tiles, tokens, and cards.

BattleLore: Creatures Expansion includes:

•3 Unique Creature Figures, Wood Giant, Hydra with 6 interchangeable head/neck pieces, Rock Elemental
•3 Creature Banners
•A Rules Booklet, including 4 new adventures
•2 Landmark Tiles
•7 Web Tokens
•7 Poison Tokens
•1 Conjure Token
•7 Cards, 1 Tactics Card, 4 Creature Summary Cards, 2 Landmark Summary Cards


BattleLore: Creatures
(contains 3 figures)
No. in Stock: 1

Price: $23.50




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An expectant hush falls across the battlefield as the enormous, ancient serpent swoops out of the clouds. With a single breath, the dragon devastates its enemies and strikes terror into the hearts of all who behold it.

In the BattleLore: Dragons expansion for the BattleLore fantasy battles board game, the epic battle continues with completely new and terrifying combatants: Dragons.

BattleLore: Dragons features three new creature plastic miniatures: the Ice Drake, the Fire Dragon, and the Wood Wyvern, each with accompanying summary cards, and tokens. BattleLore: Dragons also includes a rulebook with four new adventures featuring the Dragons. Also included in this expansion are a card for the Troll figure (from the Troll and Country expansion) as well as a Troll Bridge token.



BattleLore: Dragons
(contains 3 Draco-figures)
No. in Stock: 2
Price: $24.50
Qty:

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Epic BattleLore offers groups of veteran players the opportunity to conduct battles on a grand scale by combining multiple board maps into a single, over-sized battlefield.

This expansion includes an additional BattleLore board map, a punchboard with new Alliance tokens and player turns markers along with more Lore tokens and the Epic BattleLore rules booklet.

Also included are the 4-player Reluctant Allies variant, instruction on using Epic BattleLore in conjunction with Call to Arms and 7 Epic adventure maps - including the all new Lonrono and Road to Najera epics!



BattleLore: Epic
(contains no figures)
No. in Stock: 1

Price: $11.50



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BattleLore: Heroes introduces player-created Leaders and Champions to augment your camp's forces in battles.

As with all journeys, the beginning is never easy. As a fledgling adventurer, you begin with a bare minimum of skills and artifacts to help you combat the enemy. Adventures have the potential to reward your intrepid Hero greatly if he performs well. But beware, battlefields are not without peril, and taking too many wounds may force your Hero into an unwanted early retirement.

Prepare yourself for the journey of a lifetime!

BattleLore: Heroes includes 10 unique Hero figures, a Rules booklet, 110 Skill, Artifact, and Landmark cards, and much more!


BattleLore: Heroes
(contains 10 figures)

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The new Scottish Wars expansion will take BattleLore players straight to historical highland battles, but with a new twist - Dwarven armies. The Scottish Wars feature 42 new figures including: 6 Iron Dwarves Cattle Riders, 8 Iron Dwarves Clan Chiefs, 12 Mounted Knights, and 16 Iron Dwarves Spear Bearers; plus a rules booklet with 5 new adventures - Stirling Bridge, Falkirk, Bannockburn, Dupplin Moor and Neville's Cross.



BattleLore: Scottish Wars
(contains 42 figures)

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The first installment in the series of Epic Adventures for BattleLore features two ready-to-play Adventure Maps in Epic format: For Troll and Country and Troll Bridge.

Each oversized map is ready-to-play with all terrain, obstacles and unit positions pre-printed - just add figures and play. It also features the adventure rules, summary cards and historical background.

Contains:
- Double-sided, large scale Epic Adventure map including play details
- 35mm Troll figure with Creature banner



BattleLore: For Troll
and Country
(w/35mm Troll Figure)

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Unfurl the banners of the Great Houses of Westeros! To secure power in the Seven Kingdoms and to ensure the survival of their lines, the Houses of Westeros each follow very different paths. Some forge strategic alliances, some create complex political intrigues, and still others use deceit and betrayal. But there is no more direct or lasting path to power than taking to the field of battle.

In Battles of Westeros, two players recreate the military conflicts set in George R.R. Martin's A Song of Ice and Fire series, taking part in battles directly from the books... or designing their own. In this epic board game of battlefield tactics, players control either House Stark, the wards of Winterfell who have called their hearty allies to defend their honor and lands, or House Lannister, an aggressive force funded by Casterly Rock's endless supply of gold.



Battles of Westeros is played over one of several included scenarios, called battles. Each of these has a battle plan that dictates the formation of the map (called the battlefield), starting positions of each House's units, starting resources, special rules, and victory conditions for the game session. A battle is played over several rounds, with each round consisting of alternating player turns. The goals a player needs to accomplish to win a game of Battles of Westeros can vary (some battles require players to earn a certain number of victory points, while other battles require a player to take and hold strategic positions on the battlefield), but this collection of available scenarios, along with the ability to make your own exciting battles with the double-sided map board and over thirty map overlays, gives Battles of Westeros a wealth of replayability!

Battles of Westeros also offers plenty of strategic complexity, resulting in a satisfying number of compelling choices in every game. For example, each player has a special randomized Leadership Deck, consisting of unique tactics and abilities; this deck will change based on the scenario being played and characters present. Is Jaime Lannister on the battlefield? If you draw the appropriate Leadership Card, he can order nearby troops to aggressively rush their opponents! Is Eddard Stark guiding his forces into battle? Special flanking maneuvers enter your Leadership Deck, to potentially be drawn into your hand.



Battles of Westeros also features a level of realism that immerses you in the most significant conflicts of the War of the Five Kings. Each plastic figure base, which holds your infantry, archer, cavalry, and kennelmaster units, has a slot for a banner pole - a small flag-bearing attachment. The plastic banners that attach to each unit bear the crest of that unit's house, and their orientation on the pole indicates at a glance whether that unit has been ordered yet. In addition to the intuitive and useful game effect this provides (differentiating the units you've activated from those you haven't), the sight of your army's banners spread impressively across the gorgeously designed game board will give you the sense that you are the clever Tywin Lannister, Lord of Casterly Rock... or the stoic Robb Stark, with his direwolf Grey Wind at his side!



BattleLore: Battles of
Westeros Core Set
No. in Stock: 2
Price: $54.00
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“Winter is coming...” -House Stark motto

Expand your House Stark forces in Battles of Westeros with this brand new reinforcement set. Featuring three new commanders and three new unit types, Wardens of the North gives players greater versatility when building and fielding their Stark armies.

Wardens of the North adds more than 30 new plastic miniatures and over 30 new cards. It also includes a Rules and Battle Plans book as well as more terrain overlays, banners, and tokens. Additionally, Wardens of the North also introduces new game mechanics, such as the new Defend tokens, Marsh terrain, and new Gambit Cards!



Included in this expansion:

• Three new commanders and three new unit types for House Stark
• New game mechanics - Gambit cards, Defend tokens, and Marsh terrain
• Additional tokens, banners, terrain overlays, and cards
• Rulebook with new Battle Plans

BattleLore:
Battles of Westeros
Wardens of the North
No. in Stock: 1
Price: $21.00


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Wardens of the West is a Lannister reinforcement set that introduces three new Lannister commanders - Tyrion Lannister, Sandor Clegane, and Daven Lannister - each with their own special abilities and leadership cards.

In addition to commanders, Wardens of the West also introduces three all-new unit types of Lannister affiliation. The House Brax pikemen specialize in formations, while the Clegane crossbowmen utilize the new aimed shot keyword. The Westerlands militia are easy to break and lack formal military training, but they make up for it in their vast numbers.



Wardens of the West adds more than 30 new plastic miniatures and over 30 new cards. It also includes a Rules and Battle Plans book as well as more terrain overlays, banners, and tokens. Additionally, Wardens of the West also introduces new game mechanics, such as the new Gambit cards, formations, and the deadly catapults!

• Introduces new Lannister Commanders: Tyrion Lannister, Sandor Clegane, and Daven Lannister
• Features new unit types
• Contains over 30 new miniatures and cards, plus new terrain

BattleLore:
Battles of Westeros
Wardens of the West
No. in Stock: 1
Price: $21.00


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Citadels is a game of nobles, intrigue, and cities for 2-7 players, playable in 20-60 minutes. The current printing of Citadels includes the Dark City expansion detailed elsewhere - look for the purple logo on your box lid if you're not sure if your copy includes the Dark City.

Citadels with the Dark City Expansion includes:
  • 66 District cards
  • 8 Character cards
  • 8 Reference cards
  • 30 gold coins
  • 1 wooden crown marker
  • 10 Bonus character cards!
  • 14 Bonus purple district cards!
Citadels Card Game with Dark City Expansion
No. in Stock: 1
Price: 17.00



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Take the shape of one of over 50 different alien race in this new version of the 1970's classic updated by fan favorite designer Kevin Wilson (Arkham Horror). Each turn players will seek to expand their empire by attacking or negotiating in order to build colonies on enemy planets Every alien race has a unique ability which breaks the rules in some way.

Color codes on for each race allow players to choose the difficulty level of the game they wish to play. Flare cards expand the aliens powers, and can grant access to super powers if they can acquire their personal flare. Cosmic Encounter promises no two games to be alike, and each game will pit you against new challenges from each player.

In this edition of Cosmic Encounter are all new plastic ships! These highly detailed spacecraft easily stack up to five high. The aliens themselves get a facelift, as all 50 races have new art and updated rules!



Cosmic Encounter is a game for three to five players (the more players the better), playable in one to two hours. In Cosmic Encounter, players take on the role of various alien races in a struggle for cosmic supremacy. The players must use force, cunning, and diplomacy to ensure their victory.

Cosmic Encounter

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A new Cosmic Age is dawning and with it arrives a new cast of extraterrestrial beings struggling for complete galactic domination. How will these fresh faces affect the delicate cosmic balance of power?

Only time will tell.

Cosmic Incursion brings 20 additional races to the core set and marks the return of 10 classic Cosmic Encounter aliens. Players will face the sticky terror of the Fungus, scratch their heads at the perplexing Magician and shudder in fear as the Locust consumes their planets in one gulp.

We’ve expanded the universe and added components for a 6th player to the game. In addition, Cosmic Incursion introduces a new variant to spice up gameplay – the reward deck, which offers exciting new cards such as kickers and rifts to those aliens who ally with the defense.

Cosmic Incursion requires the Cosmic Encounter board game to play.



Cosmic Incursion Expansion
No. in Stock: 1
Price: $17.75



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The galaxy was spread out before you, and the vastness of space was yours to conquer. But other races sought to fill the cosmos with their colonies, and they used their strange and dangerous powers to aid them. Now, turmoil has spread, and a new group of aliens hope to take advantage of it. How will these rulers attempt to seize power? Who will survive this cosmic conflict? Only time will tell...

In Cosmic Conflict, an expansion for Cosmic Encounter, 20 new alien races explode onto the galaxy!



Players will now shudder at the insidious kindness of the Empath, blink in confusion at the antics of the Lunatic, and howl in outrage as their planets are stolen away by the Claw! Cosmic Conflict also makes the Cosmos even bigger, adding another player (and attractive black components) to the game. Cosmic Quakes will shake things up, ensuring that no player’s hand is truly safe. And as if that wasn’t enough, Cosmic Conflict introduces a new variant to the game – the hazard deck, which confronts the players with dangerous and amusing events that crop up at any time. Beware! The age of uncertainty is upon us!




Cosmic Conflict Expansion
No. in Stock: 1
Price: $17.75



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In Kingsburg, players are Lords sent from the King to administer frontier territories.

The game takes place over five years, a total of 20 turns. In every year, there are 3 production seasons for collecting resources, building structures, and training troops. Every fourth turn is the winter, in which all the players must fight an invading army. Each player must face the invaders alone, so this is not a cooperative game.

The resources to build structures and train troops are collected by influencing the advisers in the King's Council. Players place their influence dice on members of the Council. The player with the lowest influence dice sum will be the first one to choose where to spend his/her influence; this acts as a way of balancing poor dice rolling. Even with a very unlucky roll, a clever player can still come out from the Council with a good number of resources and/or soldiers.

Each adviser on the King's Council will award different resources or allocate soldiers, victory points, and other advantages to the player who was able to influence him/her for the current turn.

At the end of five years, the player who best developed his assigned territory and most pleased the King through the Council is the winner.

Many alternate strategies are possible to win: will you go for the military way, disregarding economic and prestige buildings, or will you aim to complete the big Cathedral to please the King? Will you use the Merchant's Guild to gain more influence in the Council, or will you go for balanced development?



Kingsburg
No. in Stock: 1
Price: $35.75





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As the territories of Kingsburg expand, the forging of the realm continues! A host of new governors have been given command of outlying provinces of the royal realm, and once again they must influence advisors, strengthen their provinces, and defend the realm from the depredations of marauding foes. Competing with their fellows, governors must utilize brand new abilities and building to their fullest to secure a place on the king's council

Kingsburg: To Forge a Realm contains a hose of new features for your Kingsburg game, including:
  • New province sheets with additional buildings
  • Building row overlays
  • Governor Cards!
  • The Destiny Deck
  • Soldier Tokens!


Kingsburg: To Forge
a Realm Expansion
No. in Stock: 1
Price: $21.95



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