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![]() AGE OF STEAM--The Best Railroad Game ofAll-Time! Age of Steam 2009: The classic and original version is now back in print and looks better than ever! Since its first release in 2002, Age of Steam has been the highest-rated Railroad Game on the BoardGameGeek list of 4,835 rated games. Age of Steam currently ranks Number 12 on this list of the all-time best games available in the world. This new edition supports 36 expansions which have been created over the past 6 years for this game--testimony to its amazing popularity! ![]() Contents: # 1 Game Board # 1 Goods/Action Display # 1 Income Track Display # 8 Town Discs (white) # 136 Hexagonal Track Tiles # 8 Hexagonal New City Tiles (1 red, 1 blue, 1 purple, 1 yellow, 4 black) # 96 Goods cubes (20 red, 20 blue, 20 purple, 20 yellow, 16 black) # 6 sets track ownership Locomotives (20 each of red, blue, yellow, purple, green, black) # 6 sets of player discs (5 each of red, blue, yellow, purple, green, black) # 40 $1 Bills # 40 $5 Bills # 10 $10 Bills # 1 Turn Track Marker # 6 dice # 1 Black Cloth Bag # 1 Rulebook |
![]() In the year 2288, off-world mining is now controlled by a few mega-corporations. It is no longer just people or nations that are subject to exploitation, but entire planets and moons. As the CEO of one of these mega-corporations, in Charon, Inc. you will vie against CEOs of other corporations as you exploit the planet’s resources and colonize Charon, the largest moon of the dwarf planet Pluto. You will stake claims to the various mining regions of Charon, acquire resources for building facilities, use special actions (fair and unfair) to gain advantages over other CEOs and build your empire to achieve victory in this fast-paced game of planetary domination! Playable in 45-60 minutes, 2-5 players, age 13 and up. ![]() |
![]() "Sure, the treasure around the sleeping dragon looked like it would be easy to get. At least the Rogue was convinced that sneaking in and grabbing an arm load of loot would be a cinch...things were going well until the Barbarian knocked over a stack of golden platters and the Dragon awoke. Needless to say, he was not too happy to see us going through his treasure. The first to run was the Rogue, as usual - hide in the shadows is her motto - but no Paladin runs when a fight is at hand. So I hefted my sword and attacked, expecting to see lots of help, minus the Rogue of course. Instead, as I was bringing down my sword, I saw out of the corner of my eye the Wizard AND the Dwarf edging toward the door...it is going to be one of those days."
Dragon Rampage is a strategic dice game for 3 to 5 players. Each player takes the role of one of the adventurers (all with different abilities) and the goal is to score the most points at the end of the game by fighting against, or running from (or some combination of the two) the dragon you just woke up, and tallying up the treasure and gold you obtain in the dungeon. Players roll 7 specially designed dice, and can choose whether to focus on grabbing treasure (from the dragon or from another player), fighting the dragon, protecting themselves and their treasure, or running for the exit. Try not to draw the dragon's attention as you make your way, and note that your fellow adventurers may hinder (or aid) you in your strategy and that the final scoring changes depending on how the game ends, so watch your step!
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![]() Greed, Pride, Gluttony, Wrath, Luxury, Idleness, and Envy – the infamous "Seven Deadly Sins". For the faithful, they instill horror. For you, on the other hand, they present a wonderful business opportunity! In The Road to Canterbury, you play a medieval pardoner who sells certificates delivering sinners from the eternal penalties brought on by these Seven Deadly Sins. You make your money by peddling these counterfeit pardons to Pilgrims traveling the road to Canterbury. Perhaps you can persuade the Knight that his pride must be forgiven? Surely the Friar's greed will net you a few coins? The Miller's wrath and the Monk's gluttony are on full public display and demand pardoning! The Wife of Bath regales herself in luxury, the Man-of-Law languishes in idleness, and that Prioress has envy written all over her broad forehead. And the naughty stories these Pilgrims tell each other are so full of iniquity they would make a barkeep blush! Pardoning such wickedness should be easy money, right? ![]() ![]() Not quite. For you to succeed as a pardoner, you'll need to do more than just sell forged pardons for quick cash. To keep your services in demand, you will actually need to lead these Pilgrims into temptation yourself! Perhaps some phony relics might help? There is also one big catch. The Seven Deadly Sins live up to their name: each sin that a Pilgrim commits brings Death one step nearer, and a dead Pilgrim pays no pardoners! So much to forgive, so little time. Will you be able to outwit your opponents by pardoning more of these Pilgrims' sins before they die or finish their pilgrimage to Canterbury? ![]()
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