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![]() The ancient Galactic Realm, ruled from the Core Worlds of the galaxy, is waning. Now, the barbaric kingdoms that lie beyond the galactic frontier are amassing their strength, choosing this pivotal moment to strike at the heart of the fading republic, establishing new empires built upon the ashes of decaying civilizations. But these outer systems are not yet strong enough to engage the forces of the Core Worlds directly. The young kingdoms must first gnaw at the edges of the crumbling frontier, developing new types of units and shrewder tactics. They must build up their energy resources to launch magnificent fleets and overwhelming ground forces. Then, when the time is right, they must strike at the galactic core itself, claiming the most exalted planets for themselves. The barbarian kingdom that achieves these goals will carve out the greatest empire in the galaxy... and rule the Core Worlds! Each player controls a barbarian Star Empire represented by many cards. Throughout the game, players will invade Worlds and draft new Units and Tactics into their Empires. Each card lists its Empire Points in the upper right corner. The player whose Empire contains the most Empire Points at the end of the game is the winner!
Core Worlds is a deck-building card game for 2 - 5 players. The following are the central concepts of Core Worlds:
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![]() "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner. But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents would be delighted." In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end. Dominion is not a CCG, but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 25 Kingdom card types to include in any given play -- leading to immense variety.
No. in Stock: 1 Price: $29.80 Back to Board Games Page Back to Card Games Page |
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![]() The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, "The eggs are on the plate." You frantically search your code book for the translation, before realizing he means that breakfast is ready. Excellent. Everything is going according to plan. Dominion: Intrigue adds rules for playing with up to 8 players at two tables or for playing a single game with up to 6 players. This game adds 25 new Kingdom cards and a complete set of Treasure and Victory cards. The game can be played alone by players experienced in Dominion or with the basic game of Dominion.
No. in Stock: 1 Price: $29.80 Back to Board Games Page Back to Card Games Page |
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![]() Dominion: Seaside is an expansion to both Dominion and Dominion: Intrigue. As such, it does not contain material for a complete game. Specifically, it does not include the basic Treasure, Victory, Curse, or Trash cards. Thus, you will need either the base game or Intrigue to play with this expansion, and you will need to have experience playing Dominion with either of the first two games. It is designed to work with either or both of these sets, and any future expansions that may be published.
No. in Stock: 2 Price: $29.80 Qty: Back to Board Games Page Back to Card Games Page |
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![]() Ah, money. There's nothing like the sound of coins clinking in your hands. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style! This is the 4th addition to the game of Dominion. It adds 25 new Kingdom cards to Dominion, plus two new Basic cards that let players keep building up past Gold and Province, and treasures with abilities, cards that interact with treasures, and powerful expensive cards. Dominion Prosperity is an expansion, and cannot be played by itself; to play with it, you need Domininon, or a stand-alone expansion of Dominion (e.g. Dominion: Intrigue). Dominion: Prosperity can be combined with any other Dominion Expansions. ![]()
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![]() The world is big and your kingdom small. Small when compared to the world, that is; it's moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; it's moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. You've heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and don't even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze. ![]() Dominion: Hinterlands is the sixth addition to the game of Dominion. It adds 26 new Kingdom cards to Dominion, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them. Dominion: Hinterlands is an expansion, and cannot be played by itself; to play with it, you need Dominion, or a standalone expansion to Dominion (e.g., Dominion: Intrigue). Those provide the Basic cards you need to play (Treasure, Victory, and Curse cards), as well as the full rules for setup and gameplay. Dominion: Hinterlands can also be combined with any other Dominion expansions you have. Number of players: 2-4 Age of players: 13+ Length: 30 minutes ![]() No. in Stock: 1 Price: 29.80 |
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![]() There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well, it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it - a castle that can't be dissolved! Now that's progress! This expansion adds new Kingdom cards to the Dominion board game, and requires a copy of Dominion or Dominion: Intrigue to play. Dominion: Alchemy is an expansion, and can't be played by itself; to play with it, you need Dominion, or a standalone expansion to Dominion (Dominion: Intrigue). Those provide the Basic cards you need to play (Treasure, Victory, and Curse cards), as well as the full rules for setup and gameplay. Dominion: Alchemy can also be combined with any other Dominion expansions you own.
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![]() Autumn. It seemed like the summer would never end, but that fortune teller was right. It's over. Autumn, the time of the harvest. Agriculture has advanced significantly in recent years, ever since the discovery of the maxim, "leaves of three, let it be." Autumn, a time of celebration. The peasants have spent a hard week scything hay in the fields, but tonight the festivities begin, starting with a sumptuous banquet of roast hay. Then, the annual nose-stealing competition. Then you have two jesters, one who always lies, one who always tells the truth, both hilariously. Then, they fight to the death! This celebration will truly have something for everyone. This is the 5th addition to the game of Dominion. It adds 13 new Kingdom cards to Dominion, plus 5 unique cards. The central theme is variety; there are cards that reward you for having a variety of cards in your deck, in your hand, and in play, as well cards that help you get that variety. Note: This is an expansion not a full game, you will need either Dominion or Dominion Intrigue to be able to play this. There are no basic victory or treasure cards in this set. ![]()
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![]() Survey the galaxy to expand your civilization... Will you colonize nearby planets, or take them over by force? Harvest resources for trade, and do research to improve your technology. Build the best civilization and win the game!
Eminent Domain is a civilization building game in which your civilization's abilities are based on a deck of Role cards. At the beginning of the game each player has the same deck of cards, with just 2 cards for each Role in it. Every turn you must choose a Role to execute (and like Glory to Rome or Puerto Rico, your opponents will get a chance to follow suit), and in doing so you will add one of those Role cards to your deck. When executing a Role, you can boost its effect by playing cards out of your hand matching the Role you have chosen. So for example, the more you Research, the better you get at Researching (because you'll have more Research cards in your deck). ![]()
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![]() Heroes of Graxia is a deck-building game for 2-6 players that features dynamic gameplay using cards in a fantasy strategy-based environment. The game uses cards to represent forces on the gameplay table. Starting with a small deck of 12 cards, players build their empire by buying the best cards to prepare them to out-smart and out-maneuver other players to obtain trophies and prestige in the World of Graxia. The game contains more than 240 unique cards, as well as plastic miniatures. Buy for your deck the best Weapons, Armor, Spells, Armies, Henchmen, and Mercenary cards. Conquer enemies by playing these cards on the gameplay table in a sequence of turns with other players. As Players defeat Units and Heroes of opposing Legions, they gain Prestige by taking the appropriate Prestige Point cards and placing them in their Loot Pile. These points are tallied the end of the game to determine the winner. Players may examine the Loot Pile of each other at any time. The fantasy world of Graxia is filled with mysteries designed for players to discover and solve. Why are there huge continents floating in the sky? Why is there such a wide variety of races living on each of these continents when travel between these lands is only accomplished through the use of Guardian created magical portals? Only selecting your favorite Guardian, exploring the world, and commanding your armies in battle, provides the answers to some of the Graxian mysteries. Heroes of Graxia is not a CCG. It is a deck-building card game based on the Graxia universe and Guardians of Graxia board game published by Petroglyph. ![]() Fantasy Deck Building Game No. in Stock: 1 Price: $24.45 Back to Card Games Page |
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![]() The sun has retreated from the earth. It has been a little over a week since the last hint of light shone over the horizon, and the chaos has begun. People fear for their existence, while scientists struggle to explain the phenomenon. Until they came. The creatures of nightmare — vampires, werewolves, and ghouls — have begun to appear throughout the world, and they show no sign of hesitation in claiming the dark world as their own! ![]() ![]() ![]() Nightfall - a new fast, furious and fun deck-building game from Alderac Entertainment Group. Featuring direct head-to-head combat, amazing art, a new AEG world, and unique mechanics by designer David Gregg, Nightfall will be the deck-building game to own. Before the game begins, there is a draft to determine which cards are available for purchase, and by whom. During this draft players select two cards from the set for their personal archives, and they also select cards to put into the common area. The cards drafted into personal archives may only be purchased by the player who drafted them. After the table has been set with the private and common cards, players begin play. ![]() ![]() The meat of Nightfall is in the chaining mechanic, which was partially developed with the help of people on BoardGameGeek. Each card has a main color and two linking colors. If you can match the main color of a card to one of the linking colors of the previous card, you can chain those cards together. Once a chain is started, players all get an opportunity to link additional cards onto the chain during that turn. Cards in the chain resolve in reverse order: first in, last out. Instant effects fire off as cards come off the chain, doing damage to your opponents or bringing characters into play to defend you and attack your opponents. The object of Nightfall is to put wounds into your opponents’ decks and end the game with the least amount of wounds in your deck. But beware: the more wounds a person has, the more enraged they become and the faster their deck works, meaning more cards and bigger chains will come your way! ![]() ![]() Nightfall's base set releases with starting decks of 12 cards for up to 5 players, and 24 distinct cards (7 copies of each) for drafting during play. The box contains card dividers, and is in the same format as the much heralded Wrath of the Elements box for Thunderstone.
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![]() Darkness envelopes the world; chaos reigns. Humanity fights back in the only way they know how: with forceful control. But how does one control creatures whose existence defies all logic? ![]() ![]() ![]() Nightfall: Martial Law is a stand-alone expansion to the smash-hit competitive deck building game Nightfall. Martial Law brings you a complete new set of cards with special new powers, and features all-new vampires, werewolves, hunters and ghouls. Martial Law also introduces the new feeding mechanic: feed your chained orders to give them greater effect! • Cards to enhance your Nightfall games. • Features the “Feed” mechanic, adding new strategy and tactics. • Amazing art from top artists • Continues the dark story of Nightfall
Players: 2 - 5 Playing Time: 45 minutes Ages: 12 +
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![]() In Resident Evil, a deadly virus has caused the dead to rise and infect any living thing they encounter! Fleeing to a mysterious mansion, you must gather any materials you can find to protect yourself and fight for your survival against a legion of infected beings! The Resident Evil DBG brings the story to life in a game of strategy where players construct their card decks while they play. Choose one of your favorite characters from Resident Evil such as: Chris Redfield, Jill Valentine, or Albert Wesker among others. Players start with only the most basic of items and weapons. As the game progresses, players build their arsenal with additional Weapons, Ammunition, Action or Item cards to customize their deck and improve their ability in defeating the Infected! Your deck will be your lifeline to survival. How will you survive the zombie outbreak? The Resident Evil DBG will consist of 250 playing cards, 3 different game modes (Story, Mercenary and Versus) and hundreds of possible scenarios within each mode for unlimited replay value. No two games will ever be the same!
Players take on the role of one of the Heroes of Resident Evil. They start with a deck of 10 cards, which consist of Weapons and Ammo. Players must use their resources to obtain more powerful Weapons, Ammo, Items, and Action Cards that they add to their deck. As you progress in the game your Deck will become stronger and more efficient. You must use the cards in your deck to fight the "Infected" creatures which awards you Decorations. To win the game you must defeat more "Infected" creatures then your opponents, but the game only ends when the strongest "Infected" creature is killed. Once he is killed, the player that has gained the most Decorations wins the game.
Deck Building Game No. in Stock: 1 Price: $23.75 |
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![]() RESIDENT EVIL DBG: ALLIANCE is a stand-alone expansion that can be played on its own or with the top selling RESIDENT EVIL DBG.Play with new additional characters such as Hunk, Carlos Oliveira, Steve Burnside, Josh Stone or Billy Coen.New weapons, actions and infected have been added to this set to create even more powerful combinations and dangers.ALLIANCE also introduces the new PARTNER Mode of play where you take on the Mansion with not just one character but two! ![]() ![]() ![]()
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![]() RESIDENT EVIL DBG: OUTBREAK is an expansion set that can only be played with either the first Resident Evil DBG or Resident Evil: Alliance. The new OUTBREAK Mode, puts the players in danger of turning into the Infected themselves. New characters such as Kevin, Ryman, David King and Mark Wilkins will help you while you're alive. However, life doesn't end as an Infected as you can rise from the dead and attack your fellow players as new Infected Characters and Infection Cards! Game contents:
![]() Deck Building Game Outbreak Expansion No. in Stock: 1 Price: $23.95 |
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![]() Measures 16.25 inches x 29.25 inches. Game Mat No. in Stock: 1 Price: $22.00 |
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![]() The RESIDENT EVIL DBG brings the story to life in a game of strategy where players construct their cards decks while they play. Choose to play as one of your favorite characters from RESIDENT EVIL and start with only the most basic of items and weapons. As the game progresses, players build their arsenal with additional Weapons, Ammunition, Action or Item cards to customize their deck and improve their ability in defeating “the Infected”! Your deck will be your lifeline to survival. How will you survive the zombie outbreak? RESIDENT EVIL DBG: NIGHTMARE is an expansion set that can only be played with either the first Resident Evil DBG or Resident Evil: Alliance. New cards such as Luis Sera, Sergei Vladimir, Mine Thrower will help add to the excitement of the four existing Modes of play: STORY, VS., MERCENARY and OUTBREAK. However, the nightmare is only beginning when the Infected Osmund Saddler makes his appearance! Deck Building Game Nightmare Expansion No. in Stock: 1 Price: $23.95 |
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![]() Rune Age is an exciting deck-building game of adventure and conquest for 2-4 players. Set in the fantasy realm of Terrinoth (Runebound, Descent: Journeys in the Dark, Runewars, and DungeonQuest), Rune Age puts players in control of one of four races, vying for dominance in a world embroiled in conflict. With war on the horizon and whisperings of a prophetic storm approaching, now is the time to gather all your strength and set out to forge your place in Terrinoth's book of legends! ![]() ![]() ![]() Designed by Corey Konieczka, Rune Age is a unique deck-building game that centers around scenarios. Each of the four included scenarios presents different objectives for players, ranging from competitive to fully cooperative. Will you wage war against each other in search of the legendary dragon runes? Or will you pull your forces together and face the deadliest storm Terrinoth has ever seen? The choice is yours. ![]() ![]() ![]() Players: 2 - 4 | Playing Time: 20 - 60 minutes | Ages: 10 +
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![]() "Space, the final frontier…these are the voyages of the Starship Enterprise... it's continuing mission…to explore strange new worlds…to seek out new life and new civilizations…to boldly go where no one has gone before." ![]() You are the Captain of a small Starship with a standard crew and basic weaponry. Will you use your crew's experience to improve your ships systems or to recruit more experienced crewmen to your ship? Will you form diplomatic relationships or conquer civilizations in battle? Will you search for new allies such as Picard, Data, and other famous Characters. Build your deck and explore space to complete Missions, Encounter Events, and meet Starships that could be friend or foe.! ![]() The game features three separate scenarios to play: Explorations (Free For All): Explore Space to complete Missions, Encounter Events, and Engage Starships. Borg Invasion (Cooperative): The Borg have come to Assimilate you and everything you know. Band together with your fellow Captains to defend your world and fend off the Borg. Klingon Civil War (Teams): A rift in power has been created in the Klingon Empire. Form an alliance, gather support, and defeat your enemies to obtain control of the Empire. ![]() The goal of each game varies. While some simply require a point threshold, another game's goal might be to simply survive. Play these different scenarios or create your own!
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![]() Dimensions 16.25 inches x 29.25 inches The Next Generation Play Mat No. in Stock: 1 Price: $20.00 |
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![]() For ages the vile Doom Knights have sought to gather the remaining Thunderstones to fulfill a prophecy of corruption over the lands. Now the first Thunderstone has been discovered in the Dungeons of Gimhold and the Doom Knights have sent their minions to claim the relic. The villagers of Barrowsdale gather brave souls to face the dungeon and keep the Thunderstone out of the hand of the DoomKnights. Thunderstone is a new and exciting fantasy deck building game. You build a deck of heroes, items, and villagers to go face the dungeon and the minions of the Doom Knights. Gain powerful weaponry and level into new and mighty hero classes as you defeat the monsters. Claim the best cards and you may survive to take the Thunderstone. Will you claim the Thunderstone? Ages: 12+ Players: 2-6 Time: 1 Hour Designer: Mike Elliott ![]() ![]() ![]() A Deck Building Game of Fantasy Adventure No. in Stock: 1 Price: $27.00 Back to Board Games Page Back to Card Games Page |
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![]() Thunderstone returns with all new monsters, heroes, equipment, and now... traps! Thunderstone brought dungeon crawling to the deck-building game genre, and Wrath of the Elements takes Thunderstone to a new level. With four new heroes, six new monsters, and many new village cards, Wrath of the Elements can be stand alone or mixed in with classic Thunderstone for a larger experience. Wrath of the Elements also introduces Traps. This new card type creates perilous dangers for your adventuring party when revealed from the Dungeon Deck. Can you overcome the new monstrosities and claim the Thunderstone? Wrath of the Elements also features an attractive and durable card box large enough to hold both Wrath of the Elements and classic Thunderstone, and is even more compact and easy to transport! The box also comes with all new labeled card-type dividers for both the new cards and classic Thunderstone cards. Jason Engle returns again with more amazing art as well. 2-5 Players 12 and up 45 minutes ![]() ![]() ![]() Wrath of the Elements No. in Stock: 1 Price: $24.00 Back to Board Games Page Back to Card Games Page |
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![]() Hiding away in secret for centuries, the order of the Doomgate Legion have guarded the Stone of Avarice from friend and foe alike. Their cult-like existence known only to a few, the Legionnaires dedicate themselves to the secrecy, protection, and worship of the stone. They are its champions. Its sentinels. Its vanguards. It is up to you to defeat them. The second expansion to Thunderstone adds more to the game of "deck-building with a purpose." Doomgate Legions introduces the Cult of the Doomgate, who have guarded the Stone of Avarice for centuries. This cult, along with a sect of evil druids and other all-new monsters await your heroes as they race to secure the third Thunderstone! Doomgate Legions features two all-new card types: Mercenaries and Treasures! Mercenaries are henchmen for hire in the village who bring all new abilities to the dungeon. Treasures are found after defeating monsters, providing powerful new benefits for your party! Mystic amulets and legendary armor will take your deck to new heights. But beware: the cultists have been at work on strange and horrifying new Diseases that will pose major hurdles for your heroes! * Seven new Heroes * New art from Jason Engle * Many new village cards including Mercenaries * Five new Monster groups, including the Doomgate Legion * Over 300 new cards total ![]() ![]()
Doomgate Legion No. in Stock: 2 Price: $24.75 Qty: Back to Board Games Page Back to Card Games Page |
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![]() Dragonspire! The Doomgate is open, and Doom has been released into the world! The forces of destruction stalk the lands, destroying all they touch. There is but one dim flicker of hope: the Thunderstones, scattered at the dawn of time. Two lie hidden deep within the Dragonspire. Will your heroes be the first to reach them? Dragonspire is a stand-alone expansion to Thunderstone. The cards within can be played with any or all of the past Thunderstone sets, or can be used by themselves as a fully playable set. Dragonspire adds a fresh crew of new heroes, along with new spells, villagers, and weapons all ready to help your stand against the darkness. They will be needed, for within new terrors have awakened: bloodthirsty undead, blistering elementals, wrathful dragons, and mighty giants! Dragonspire also includes brand-new dungeon settings, campaign rules, and an entirely new way to face Doom alone!
Setting cards change the way the game is played! Thunderstone returns with Dragonspire! Featuring all-new art for every card (even Militia and Daggers), experience point tokens (not cards!), and the all new "Setting" cards which alter the game on a global scale. Dragonspire includes 18 new village cards, 11 new heroes, and 8 new monster sets. With enough cards to play the game right out of the box, this is a great Thunderstone addition for those just getting into the game. Dragonspire also has a new storage box format, plastic XP tokens, and a brand new Dungeon board to help players keep up with light and darkness. Thunderstone: Dragonspire is not a an expansion, but is instead a separate stand-alone game that may be played along with components of Thunderstone! NOTE: The Dragon-Humanoid divider included with the game is meant for a future expansion as a promo. ![]() ![]() ![]() Dragonspire No. in Stock: 1 Price: $32.25 ![]() Back to Board Games Page Back to Card Games Page |
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![]() Deep in the heart of Thornwood Forest lies the Stone of Blight, one of the Thunderstones desperately needed for the salvation of the world. With the forces of Doom ravaging the lands, time is growing short. When brought together, the Stones have enough power to cast him out of the world- but every stone must be captured if the heroes hope to succeed! The heroes are now gathered in Wulfburg at the border of the forest, prepared to brave the dangers of the wood and seek out the Thunderstone, but there is a problem: not only is the Stone fiercely guarded by Doom's minions, they are attacking the town. ![]() ![]() You must break the siege! This expansion to Thunderstone introduces new monsters such as the Raiders and Siege Engines which bring the battle to you! These monsters can destroy cards in the village, kill heroes not yet hired, and even hurt you on turns when you are avoiding the dungeon! Will you survive to claim the Thunderstone? Note: This is not a complete game and requires the base game to play.
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![]() For years heroes have roamed the world searching for the legendary Thunderstones. Now, with seven in hand, the heroes must find the final stone of legend, to seal away the destructive entity known only as Doom. With the location of the eighth stone still unknown, he has begun to appear in the world. Time has run out, the heroes must face Doom on his terms! Thunderstone: Heart of Doom brings to a climax the battle that has been building since the first release! Heart of Doom introduces seven new heroes, thirteen new village cards, and five new monster groups to challenge your deck-building skills! Heart of Doom also features the battle with Doom, including a special scenario to bring war to the ultimate evil! ![]() ![]() ![]() Set in the village of Artera, new dynamics and mechanisms ooze from every aspect of the game, in much the same way that a sinister evil oozes from the nearby swamp. The village and the corrosive nature of the surroundings mean that everything is not as it seems, even once trusted villagers may be your enemy; monsters bring new dimensions to the Dungeon, and the party is set up for field promotions and new ways of acquiring experience and equipment to fight their way to Doom. It is a village and dungeon where the wary adventurer can easily fall prey to a bad decision, but the bold, brave and bright can find new ways to level up and fight evil at its Heart. Will you survive to defeat Doom?
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