![]() |
![]() |
![]() |
![]() |
![]() |
|
![]() |
![]() |
![]() |
![]() |
![]() |
|
![]() |
![]() |
![]() |
In a Cooperative Game, participants play together against the game or to solve the game, rather than against each other. In a cooperative game, the game system is set so that if the players do not cooperate and solve the problem, they will inevitably be overwhelmed and defeated by the game mechanics. Such mechanics might include a growing menace or a time limit, for example. Once a rare species of game, the number of cooperative games have exploded in recent years with titles such as Shadows Over
| |

![]() Four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures for these diseases before mankind is wiped out. Players must work together, playing to their characters' strengths and planning their strategy of eradication before the diseases overwhelm the world with ever-increasing outbreaks. For example, the Operation Specialist can build research stations, which are needed to find cures for the diseases. The Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5. But the diseases are outbreaking fast and time is running out: the team must try to stem the tide of infection in diseased areas while also towards cures. A truly cooperative game where you all win or you all lose. ![]()
![]() ![]() Back to Board Games Page This expansion to Pandemic includes new event cards, new role cards, rules for five players, and optional game challenges to increase the difficulty, such as the 'Legendary' difficulty level, the Virulent Strain challenge, the Mutation challenge, and the Bio-Terrorist challenge. These challenges can be mixed together to make the game even harder. Virulent Strain challenge: makes one disease become particularly deadly in unpredictable ways. Mutation Challenge: adds a fifth (purple) disease that behaves differently than the original four. io-Terrorist Challenge: pits one player against the others! You may also play with 5 players and play on Legendary level! Other components include: 12 purple disease cubes, 12 pawns in a smaller size, petri dishes to store your diseases and pawns, a bio-terrorist pad for that player to record his actions. Contents: 35 cards, 12 wooden cubes, 12 pawns, 1 cure marker, 1 purple tile, 6 plastic petri dishes, a sticker sheet (for the petri dishes) ![]() ![]() Back to Board Games Page |

Ghost Stories is a cooperative game for 1-4 players. Wu-Feng, the Lord of the Nine Hells has found where the funeral urn containing his ashes is kept. His hordes are already marching upon the small village of the Middle Kingdom hiding them. Players are taoist priests, who will have to defend the village from the army of shadows preparing to invade it. Each of them has different special powers which will help them in this mission. Ghost Stories is a cooperative game in which the players try to banish unwanted spirits before they haunt a town. Each Player represents a ghost hunter who is working together with the others to fight off waves of spirits and other beings mostly inspired by eastern mythology. ![]()
![]() Back to Board Games Page |
|||||||
![]() With this expansion, the monks have an extra task to deal with: rescuing the individual villagers from the ghosts. During setup, three villagers tokens are placed on all village tiles but one. The Moon Portal is placed on the remaining tile (the center tile for normal difficulty, on the side for harder difficulty, in a corner for masochistic players). Villagers can follow monks when they move. To rescue a villager, you have to bring him to the Moon Portal and take a special rescue action on that tile. Villagers come in families of 1, 2 or 3 members. When an entire family is rescued, you get the family's reward. Small families give small rewards (like an extra Qi, or an artifact that can move the other monks to your tile), large families give large rewards (like a sword that lets you turn one die to white during each exorcism, or an armor that cancels the ghosts' come-into-play effects). Unfortunately, some ghosts are able to kill villagers. Each time a villager gets killed, the players suffer the family's curse (which can go from annoying -like having a tao token removed from the game- to downright brutal -like having a extra Wu-Feng incarnation come into play-). Villagers also die if their tile is haunted. Haunters also force villagers to flee (villagers that cannot flee are killed). ![]()
|

![]() VANISHED PLANET Work Together or Die Together! Vanished Planet is a cooperative board game. That means that all players work together to play the game, and either win as a group or lose as a group. It can be played with as many as six players or as few as one. Playing the game requires complex strategies involving ship movement, resource management, and technology building, all while trying to delay the creature's progress towards destroying the players' home worlds. The difficulty level is scalable, making it enjoyable for everyone from the beginner to the expert. Vanished Planet can be made easy enough for parents to play with their children or difficult enough to challenge the most masochistic hardcore gamers. Vanished Planet takes place in a richly detailed game world. The past one hundred years had been marked by an unprecedented peace. Humans from the Earth, newcomers to the Galactic Sextant, surprised the Elder Races with their grasp of foreign technologies and their dedication to freedom and peace. With Earth's help, a massive communications and trade network was established. Treaties were negotiated. Disputes were settled and wars became less frequent. The Peoples of the Sextant welcomed the children of Earth and looked toward a brighter future. Then, without warning, Earth vanished. In its place appeared a writhing mass of darkness. It was impenetrable. It was unassailable. It was without reason. It drank energy like water and consumed all matter it touched. After devouring Earth's solar system, the Creature began stretching massive tentacles across space with terrifying speed, reaching straight toward the homeworlds of the Six Peoples... ![]() Back to Board Games Page |