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Welcome to the School of Hard CHUCKS!

All board game and card game events this year have been designated School of Hard CHUCKS events. School of Hard CHUCKS are learn and play events where sets will be provided and rules taught for a few of CHUCK's favorite board and card games.

Come to school, and learn a few new (or "old") games in a relaxed environment down by the river. Prizes may be given, depending on the level of competition, but are not guaranteed. School of Hard CHUCKS events are primarily learning and fun events, played under the guidance of the event GM, and not sanctioned tournaments. Scenarios may not be balanced but are intended to be instructive.

Players who are already familar with the game may also play. If enough experienced players are present, more advanced scenarios may be used instead.



Board Game Schedule at
CHUCK-a-CON Tuu (2010)


Saturday, October 2, 2010
Time Slot GM Event
11 a.m. - 2 p.m.
The HEAD CHUCK
Vanished Planet
3 p.m. - 6 p.m.
James Jenkins
Pandemic
6 p.m. - whenever
The HEAD CHUCK
Tide of Iron


Sunday, October 3, 2010
Time Slot GM Event
2 p.m. - 4 p.m.
The HEAD CHUCK
HIVE!
4 p.m. - 7 p.m.
The HEAD CHUCK
Vinci






Vanished Planet is a cooperative board game. That means that all players work together to play the game, and either win as a group or lose as a group. It can be played with as many as six players. Playing the game requires complex strategies involving ship movement, resource management, and technology building, all while trying to delay the creature's progress towards destroying the players' home worlds.

The past one hundred years had been marked by an unprecedented peace. Humans from the Earth, newcomers to the Galactic Sextant, surprised the Elder Races with their grasp of foreign technologies and their dedication to freedom and peace. With Earth's help, a massive communications and trade network was established. Treaties were negotiated. Disputes were settled and wars became less frequent. The Peoples of the Sextant welcomed the children of Earth and looked toward a brighter future.

Then, without warning, Earth vanished.

In its place appeared a writhing mass of darkness. It was impenetrable. It was unassailable. It was without reason. It drank energy like water and consumed all matter it touched. After devouring Earth's solar system, the Creature began stretching massive tentacles across space with terrifying speed, reaching straight toward the homeworlds of the Six Peoples...





2009 Origins Award Winner!

This is a cooperative game with world wide scope, where players as a team, attempt to prevent the outbreak and spread of dangerous and virulent diseases in a race against time.

Each players role will be different, where one might be a medic, travellling from city to city, curing diseased victims, where another is a researcher, or lab scientist, trying to find a cure.

Resources for travel, and clues to cures for the diseases [game cards] are limited, so each move and choice is critical.





Tide of Iron is a game of World War II tactical conflict for two to four players. This game allows players to simulate the dramatic struggle that took place between American and German forces in Northern Europe during the years 1944 and 1945.

Tide of Iron is a Scenario-based game, with the available forces, objectives, map, and victory conditions being set by each given scenario. It features loads of plastic figures, including soldiers, equipment, heavy weapons, and combat vehicles, cards, dice, cardboard markers, and modular game boards that represent the customizable terrain of this scenario-based wargame.





Nature's Chess!

Feeling a little BUGGED?!

Well, most of the BUGS will be gone by October
But you can still get yinz HIVE-s at CHUCK-a-CON!

HIVE is a two-player tabletop tile game of simple rules and complex stategy.
A School of Hard CHUCK's HIVE learn and play will be held on Sunday at 2 p.m.
Rules will be taught and sets provided for up to 10 players.

Prizes (not honey) may be given out but are not guranteed.







Players cycle through a series of European civilizations as they attempt to score the most points using the civilization's special powers. The game is set in Europe and each player is provided with a pool of wooden tokens to represent their civilizations. Each player selects a combination of civilization tiles, which give his civilization special abilities or characteristics. Players expand their empire through territorial expansion, often at the expense of other players. The key to the game lies in choosing when to decline your currently played-out civ to get a new one which will keep generating points. Play continues with the cycling of civilizations until a certain score is reached whereupon final rounds are played and a victor is determined.



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