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![]() Bobby Lee brings to life the most dramatic military event in American history, the Civil War. The game covers the war in the east, focusing on the one hundred miles between the two rival capitals of Richmond and Washington. For four years, the Confederate Army of Northern Virginia, commanded by the incomparable Robert E. Lee, defended these few bloody miles against overwhelming Union strength in men and material. This was the scene of most major battles of the war, including First and Second Bull Run, Antietam, Fredricksburg, Chancellorsville and Gettysburg, and the Valley, Peninsula, and Wilderness campaigns. You can restage all these campaigns, or experiment with your own war-winning strategies. ![]() Five Scenarios A campaign game plus four one year scenarios: 1861, 1862, 1863, and 1864. Each year can be played separately, or they can be linked together for longer games. Playable History Bobby Lee is a game designed to be played, and played, and played. The game will give you many hours of entertainment and along with this will come insight into the campaigns and battles of the American Civil War.
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![]() Sam Grant brings to life the most dramatic event in American history, the Civil War. The game covers the war in the western theater, focusing on the three year struggle for Alabama, Georgia, Kentucky, Mississippi, and Tennessee. Rules to link Sam Grant with Bobby Lee (our game on the eastern theater) are included. The historical campaigns of Shiloh, Vicksburg, Chickamauga, and Atlanta can be restaged, or you can devise your own "war-winning" strategies. ![]() Multiple Scenarios Sam Grant includes a campaign game plus three one year scenarios: 1862, 1863, and 1864. Each year can be played separately, or they can be linked together for longer games. Playable History Sam Grant is a game designed to be played, and played, and played. The game provides many hours of entertainment and rewards players with insight into the campaigns and battles of the American Civil War in a way no book can teach.
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![]() In 1835 Texas fought for independence from Mexico. The Mexican dictator, Santa Anna, responded in 1836 by recapturing the Alamo and overrunning much of Texas until he was captured at the battle of San Jacinto. ![]() Texas Glory is a strategy game that brings this exciting period in history to life. Men like Houston, Austin, Crockett, and Bowie play key roles in the Texan struggle to defeat superior Mexican forces with a small but heroic army. The game is challenging and exciting for both players. The Mexicans have a powerful army but time and supply are their enemies. Intervention by U.S. forces can occur and the fierce Comanche are a threat to both sides.
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![]() Hammer of the Scots brings the rebellion of the Braveheart, William Wallace, to life. As the English player, you seek to pacify Scotland by controlling all the important noble lords. The Scottish player also seeks the allegiance of nobles to support a difficult struggle for freedom. Hammer of the Scots will give you many hours of entertainment and insight into this fascinating period in history.
Suitable for new wargamers or veteran grognards, Hammer of the Scots will give you many hours of entertainment and insight into this fascinating period of Scottish history.
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![]() Richard the Third is an epic two-player game that recreates the 15th century, bloody dynastic struggle between the royal houses of Lancaster and York for the throne of England. Will the mad-king Henry VI and his Queen Margaret keep the throne or will the Duke of York recover it for the Plantagenets. Also strutting across the game's stage are Edward IV, Richard III, Henry VII, and Warwick, the notorious "Kingmaker." ![]() ![]() ![]() (gallery of unhappy looking Medieval people with straight noses and squinty eyes) ![]() ![]() ![]() ![]() The object of play is to eliminate all five enemy heirs and/or win control of the powerful nobles of England. The Lancastrians start the game holding the throne, and the Yorkists are in exile ready to invade. Kingship can be won or lost several times during the game. Will Richard III emerge triumphant, or will he perish in battle as he did historically?
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![]() Pacific Victory covers the war in the Pacific during World War II using the Columbia Block game system. Units are represented by wooden blocks which remain upright and hide the type and strength of the unit. A fusion of Columbia's older "Front" system and its newer "Victory" system, the game focuses on the grand strategy of the Pacific war. It provides a number of scenarios that deal with specific stages of the war and also a grand campaign. ![]() Pacific Victory is an exciting, fast-paced game simulating the Pacific Theater of WWII. Japanese, American, British, Indian, and Anzac land, naval and air forces are represented: Carriers, Submarines, Cruisers, Battleships, Airforces, Marines, and Infantry. The game covers all the major campaigns of the war: Singapore, Philippines, Coral Sea, Midway, Guadalcanal, Burma, New Guinea, Saipan, Leyte Gulf, Iwo Jima, and Okinawa. You can replay all of these campaigns or experiment with innovative strategies, including invasions of Australia, India, or Japan.
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![]() Barbarossa: June 22, 1941, Germany invades the Soviet Union to begin a titanic four year struggle unmatched in military history. Test your strategic skills! Command the Soviet Red Army or the German Wehrmacht on the vast steppes of Russia. Replay the epic Barbarossa, Stalingrad, and Kursk campaigns. EastFront is part of a three game series: EastFront, WestFront, and EuroFront. The second editions include larger maps, more units, and seamless integration into EuroFront. ![]()
Wooden blocks, called units, represent German corps and Axis minor armies (gray) and Soviet armies (red). A die-cut, adhesive label identifying a unit's type and strength must be attached to each block. Put tan labels on the red blocks, and gray or black labels on gray blocks. Units in play normally stand upright, with their labels facing the owning player. This provides simple yet elegant Fog of War in that players cannot see the type or strength of opposing units. The six basic unit-types are: Armor, Mechanized Infantry ("Mech"), Infantry, Shock, Cavalry, and Headquarters. As each unit-type has a fixed movement rate and firepower rating, these numbers are not shown on the label. The large numbers surrounding the unit symbol show the unit's strength, called Combat Value ("CV"). Units gain and lose strength in steps of 1cv. A unit's current strength is the number along its top edge when standing upright. GAME SCENARIOS For game purposes, the Eastern Front campaign is divided into scenarios, each covering a 6-month period of the war. A scenario can be played in a sitting (4-6 hours), and two or more scenarios can be joined for longer games. The winner of a scenario is determined by Victory Points (VPs), which are awarded for current Production Levels and HQ steps remaining in play, and subtracted for eliminated friendly units. Each scenario has a VP handicap which is added to or subtracted from Axis VPs, relating VP totals to historical results. GAME TURNS A month consists of a Production segment followed by two Fortnights of play. Production involves adding replacement steps to units in play, and rebuilding destroyed units into 1cv units, or cadres. Control of economic objectives on the map yields Production Points, which are used to "pay" for these builds. Both players perform production simultaneously. A Fortnight consists of two alternate Player-Turns. The Axis take the first Player-Turn in Dry and Mud weather. The Soviets take the first Player-Turn in Snow weather. The player taking the current Player-Turn is called the Active Player (the other player is Passive). A Player-Turn usually begins by activating one or more HQ units. Each activated HQ, depending on its current strength, exerts command over all units within a Command Range of 0-3 hexes, enabling these units to move.
Weather exerts a considerable influence in the game, affecting unit speeds and turn sequence. Mud and Snow weather also alter some terrain, further affecting movement and combat, and can reduce the command range of HQs. During most months the weather is known, but during Spring and Fall it is unpredictable and determined by die roll.
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![]() Recreate WWII in the west from the 1943 Allied invasion of Italy, through the Normandy landings of 1944, to the conquest of Germany in 1945.
Both sides face unique strategic challenges. The Axis must garrison the coastline from Denmark to the Balkans (including Spain) and react to enemy landings wherever they strike. Successful Allied invasions require planning and skill to adapt to the German defense. WestFront is part of a three game series: EastFront, WestFront, and EuroFront. The second editions include larger maps, more units, and seamless integration into EuroFront.
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