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The Hell of Stalingrad is new game from Clash of Arms Games and Steven Cunliffe and the first in the series of War is Hell card games.

The Hell of Stalingrad is an historical card-driven game simulating the massive urban battle that changed the course of WWII. But it’s a game like you’ve never seen or played before!

The Hell of Stalingrad uses revolutionary mechanics to place players directly in the action as they control both large scale formations and individual units.

Four card decks represent both German and Red Army formations, commanders, combat carnage, legendary heroes, and of course, the buildings and landmarks of the ruined city.

196 counters represent German and Soviet generals and commissars, storm troopers, grenadiers, NKVD, T34s, forts, StuGs and commandos that help charge up your assault or put steel in your defense.

The Hell of Stalingrad is a cunning card game in which two players, one German and one Soviet, use cards and dice to re-create the bloodiest battle of WW II. The German Player wins if he can capture the buildings in all four of the city’s massive industrial districts. The Soviet Player must hold off the invaders at all costs by sacrificing men and engaging in a brutal struggle of attrition. Victory will go to the player who can master the challenges of urban war.

The Hell of Stalingrad can be played in one 30 minute setting for a basic game or as long as 3 hours for a 4-player campaign game.

The Hell of Stalingrad Card Game
No. in Stock: 7
Price: $42.00
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The Fires of Midway drops you right into the seat of the action. You make the strategic decisions necessary to first locate the enemy fleet and then destroy it! Scramble your fighters and organize your Strike Groups to inflict maximum damage!

Like its predecessor, “The Hell of Stalingrad,” players must come to grips with intense actions in which every good decision or crucial die roll may swing the tide of battle in your favor. Your squadrons must fight vicious engagements with the enemy’s defenses and navigate the wide and empty expanses of the ocean. Can they sink the enemy and make it back home alive?



“The Fires of Midway” explores in separate scenarios the four major carrier battles of 1942: Coral Sea, Midway Island, Eastern Solomons, and Santa Cruz. Also included are advanced, campaign, and solitaire rules so players can fight the most decisive moments of the ‘42 Carrier War!


Components Include:

- 200 Full Color Cards
- 18 Large Carrier Cards
- 56 1x1” Counters
- 3 full color 8.5 x 11” Game Mats
- 16 Page Core Rules Book
- 24 Page Advance Rules Book


The Fires of Midway Card Game
No. in Stock: 2
Price: $51.50
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Medals Awarded to Lt. Col. Liang
WWII Ghurka officer who was denied residency in the United Kingdom







This two-player card game recreates the drama of the day Allied soldiers went ashore in occupied France, 6 June 1944. Each of the historic landing beaches - Gold, Juno, Sword, Omaha and Utah - is represented by its own card, as are the defending German divisions and attacking Allied units. The Allied player must marshal his resources to gain and secure control of every beach by day's end: one run-through of the beautifully illustrated 110-card deck.

The tension in the game increases with each card thrown, like the build up in a close baseball game. At first it seems the Allies have resources to meet every crisis across the beachheads, but if a key airborne division gets scattered across the countryside, allowing a counterattacking panzer division to slip through the perimeter, everything can change instantly. And an Allied unit committed to one beach, where you might find the defense isn't as strong as you thought, can't be called back in time to rush to the true danger zone. Both players must constantly be thinking ahead, looking for ways to best utilize their cards several throws down the line.




Lightning: D-Day Card Game
No. in Stock: 1
Price: $14.50


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Though it's certainly a card game, and one designed by a master of the genre, Dan Verssen, the whip snake action of Lightning: Midway is unlike any other card game you've ever played. Two players step into the roles of opposing fleet commanders in this history based recreation of the famous World War II battle between US and Japanese forces. At stake is control of Midway Atoll in the Central Pacific. The US player must risk his navy's three carriers to try to keep it; the Japanese player must risk his four carriers to try to take it.

The atoll and the aircraft carriers are each represented by their own card. Players throw reconnaissance cards to find and fix the enemy's location, then play other cards representing attacking squadrons. Some find their targets, others don't. Sometimes the enemy shows up over your fleet without warning. Everything often hinges - literally and figuratively - on the timely throw of one card.

The game contains 110 beautifully illustrated cards and one double-sided page of rules. You'll learn to play quickly, and can finish a game easily in 30 minutes. Be warned, though, one run-through will never be enough.




Lightning: Midway Card Game
No. in Stock: 1
Price: $14.50


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Covering the great battles of Erwin Rommel from 1941 to 1943, as he fought his way back and forth across the deserts of North Africa. LNA uses cards to represent the military units, supply convoys and objectives of the historic campaign. To win, you must consider your units' combat power and maneuver options as well as their supply situation. The game features: The Afrika Korps, Tobruk, the Desert Rats, Malta, anti-tank guns, resupply from Europe, minefields and more. LNA is based around a new combat system that makes maneuver and planning as important as brute force. That approach is faithful to the historic events, in which smaller forces were often able to defeat and rout larger ones by using better tactics and planning. In LNA, battles can be won not only by overwhelming the enemy with firepower, but also by out-thinking and bluffing him. The dynamic game system puts you in charge of one of the most famous theaters of WWII.

Includes one rules sheet and 110 cards.



Lightning: North Africa Card Game
No. in Stock: 1
Price: $14.50


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This game depicts the German blitzkrieg campaign against Poland in September, 1939. Historically, it was a stunning victory but the blitzkrieg strategy was untested and the potential was present for Poland to hold on long enough for other countries to intervene against Germany.

In the game, the German side needs to force the Polish surrender quickly. This occurs by capturing the Polish capital, Warsaw, and other Polish rallying points. The Polish side needs to delay the German advance long enough to garner international intervention. This occurs when the Polish win three delaying actions.

Contents: 110 cards, rules sheet.




Lightning: War on Poland Card Game
No. in Stock: 1
Price: $18.00


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A completely updated design based on the award-winning classic card game series. Features 55 aircraft and 6 historical campaigns. The easy to learn game system has players up and flying within minutes.

  • Components
  • 220 cards
  • 6 campaigns
  • 88 - 5/8" counters
  • Full color rulebook
2-6 Players Ages 10+ 15 Minutes

Watch the Slide Show!

Down In Flames
Aces High
WWII Air Combat
Card Game
No. in Stock: 1
Price: $38.95




The card decks contained in the Down In Flames – Aces High game will accommodate up to 6 players. However, if you want to play monster air battles, this is the item for you!

This item includes an extra set of the Aces High cards:
  • 110 Full color Action Cards
  • 110 Full Color Aircraft Cards

Down In Flames
Guns Blazing
WWII Air Combat
Card Game
Extra Decks

No. in Stock: 1
Price: $12.95






Naval Battles is a fast and furious game of naval combat in World War II for 2 to 6 players. Each player commands a fleet of World War II ships. His goal is to launch attacks from his ships and sink the ships of the opposing players. The game includes surface vessels and submarines of six different nations - France, Germany, Great Britain, Italy, Japan, and the United States.

Naval Battles contains two types of cards: Action cards and Ship cards. At the start of the game a player chooses a fleet of ship cards. These ship cards are used to launch attacks. In addition, a player receives action cards to play out of his hand.

Contents: 180 cards (68 ship, 102 action cards), 6 dice, rules booklet

Naval Battles

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