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Looking for Asmodee's Okko?
The "board game that is really a
miniatures game" Then..
Follow the Path my son...


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Ghost Stories is a cooperative game for 1-4 players.

Wu-Feng, the Lord of the Nine Hells has found where the funeral urn containing his ashes is kept. His hordes are already marching upon the small village of the Middle Kingdom hiding them. Players are taoist priests, who will have to defend the village from the army of shadows preparing to invade it. Each of them has different special powers which will help them in this mission.

Ghost Stories is a cooperative game in which the players try to banish unwanted spirits before they haunt a town. Each Player represents a ghost hunter who is working together with the others to fight off waves of spirits and other beings mostly inspired by eastern mythology.



Ghost Stories
Board Game
No. in Stock: 1
Price: $34.45





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With this expansion, the monks have an extra task to deal with: rescuing the individual villagers from the ghosts.

During setup, three villagers tokens are placed on all village tiles but one. The Moon Portal is placed on the remaining tile (the center tile for normal difficulty, on the side for harder difficulty, in a corner for masochistic players). Villagers can follow monks when they move. To rescue a villager, you have to bring him to the Moon Portal and take a special rescue action on that tile.

Villagers come in families of 1, 2 or 3 members. When an entire family is rescued, you get the family's reward. Small families give small rewards (like an extra Qi, or an artifact that can move the other monks to your tile), large families give large rewards (like a sword that lets you turn one die to white during each exorcism, or an armor that cancels the ghosts' come-into-play effects).

Unfortunately, some ghosts are able to kill villagers. Each time a villager gets killed, the players suffer the family's curse (which can go from annoying -like having a tao token removed from the game- to downright brutal -like having a extra Wu-Feng incarnation come into play-). Villagers also die if their tile is haunted. Haunters also force villagers to flee (villagers that cannot flee are killed).



Ghost Stories:
White Moon Expansion

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The cooperative game Ghost Stories often has players on the edge of their seats with uncertainty over whether their monks will be able to protect a village against the many aspects of Wu-Feng that threaten it. With Ghost Stories: Black Secret, the players will face an even more powerful dilemma: Wu-Feng himself.

This second expansion for Ghost Stories offers one player the chance to take on the role of Wu-Feng in opposition to the courageous Taoists who are defending the cursed village. Wu-Feng will harass the monks in a more direct manner than they've experienced previously as Wu-Feng now chooses where the incoming ghosts will be placed on the individual monk boards. And, instead of placing the ghost on the board, Wu-Feng can use that ghost to power colored spells matching the color of the ghost or to bring new figures in play that scour the catacombs underneath the village; these figures are searching for the remains of Wu-Feng by digging in the dirt located there, and should they find the three icons required, the shadow of Wu-Feng descends on the village to fight directly with the monks.

In addition to his Ghosts, Wu-Feng will also be able to call upon the fearsome Demons to search the Catacombs and also throw Curses on the Taoists. To face the new threat, the Taoists have the benefit of new weapons, the Blood Mantras and the Blood Brother ability. Their victory condition remains unchanged: all of Wu-Feng's incarnations must be exorcised!

The game box contains 1 double-sided Catacomb board, 1 double-sided Wu-Feng board, 1 Shadow of Wu-Feng figurine, 3 Minor Demon figurines, 21 Bloody Mantra cards, 10 Ghost cards, 5 Incarnation of Wu-Feng cards, 4 Summon cards, 36 Catacomb tokens, 32 Curse tokens, 9 Ladder figurines, 4 Blood Brother markers, 3 Skeleton tokens, 1 Village tile (Calligrapher), 1 active Taoist marker and the rules.

Ghost Stories:
Black Secret Expansion

No. in Stock: 1
Price: $34.85




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1889. The Paris World Fair is the latest place to be, and the masses marvel at the latest technical achievements which are on exhibit there. Meanwhile, the big industrial trusts, supported by their governments, are planning their next step - the conquest of Mars and the mining of the fantastic ores found in its subsoil...

Mission: Red Planet is a majority control game, a character selection game, and an exploration game, with a balanced mix of bluffing and strategy.

In order to charter shuttles to Mars and take control of the regions where the most interesting minerals will be found, you'll have to make the best use of your nine characters' powers.

•The Recruiter is hiring new space adventurers by allowing the recycling of the characters you already play,
•The Explorer allow you to move up to 3 of your astronaut on Mars,
•The Scientist can make mysterious discoveries,
•The Secret Agent can force the launch of a rocket,
•The Saboteur can blow a rocket up before it leaves the launch pad,
•The Femme Fatale can replace an enemy astronaut with one of yours anywhere you already have at least one,
•The Travel Agent allow you to place 3 astronauts in a rocket,
•The Soldier can kill an enemy astronaut on Mars,
•The Pilot can change a shuttle's destination.



Mission: Red Planet is a game by Bruno Faidutti and Bruno Cathala, and published by Asmodee. Illustrations by Christophe Madura.

Contents:

1 game board
20 destination tiles
13 resources tiles
70 point markers
24 events cards
34 shuttle cards
5 sets of 22 astronaut tokens in 5 different colors
5 sets of 9 character cards in 5 different colors
1 turn marker
1 medal


Game Duration: about 60 minutes
Age: 10 and up
Number of Players: 3 to 5

Mission: Red Planet
Mars 1888 (Steampunk)
No. in Stock: 1
Price: $29.95









Wondering where are the 7 Wonders Card Sleeves?

You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes and affi rm your military supremacy. Build your city and erect an architectural wonder which will transcend future times! Seven Wonders is a simple and addictive game for the whole family. In 30 minutes, you can raise a complete civilization and build the greatest Wonders of the World.



Features

• Strong replay value with 14 différent wonders and infinite strategies;

• beautiful graphics!

Contents:

• 7 wonder boards;
• 7 wonder cards;
• 49 Age I “ Foundation” cards;
• 49 Age II “Growth” cards;
• 49 Age III “Apogee” cards;
• 42 fl ag tokens;
• 20 gold coins;
• 40 silver coins;
• 1 score pad;
• 1 rulebook.



Description from BoardgameNews.com:

7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player, as in Fairy Tale or a Magic: the Gathering booster draft. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided as in Bauza's Ghost Stories.) Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.

In essence 7 Wonders is a card development game along the lines of Race for the Galaxy or Dominion. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Unlike Magic or Fairy Tale, however, each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how his choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.

Though the box is listed as being for 3-7 players, there is an official 2-player variant included in the instructions.

7 Wonders Card Game
No. in Stock: 1
Price: $35.95




Leaders introduces in the game notable personalities, who offer various advantages. At the beginning of the game, players create a Leader hand from which they will be able to play a leader at the beginning of every Age, or use him to get money or help build your Wonder.

The recruited Leaders will allow you to build certain structures at a cheaper cost, even maybe for free, or will be worth victory points, or... Well, with Leaders, the Wonders never cease!

The box contains:

  • 1 Wonder board
  • 36 Leader cards
  • 1 Wonder card
  • 3 Guild cards
  • 12 coins of value 6
  • 1 Courtesan marker
  • 1 score booklet and 1 rulebook


7 Wonders Leaders Expansion
No. in Stock: 2
Price: $22.45
Qty:






A Fistful of Dice!
Welcome to Dice Town, the city of luck and prosperity! Here, we admire the Brave and Love Winners; especially those willing to bet their future on a roll of a dice! But you'll find that being clever also pays well, if you know how to adapt and bring your own luck to the table.

Opportunities are everywhere in our proud town: gold nuggets are knee deep in the mine, the bank has too many dollars and the mayor is a quick dealer when it comes to handing out Property Claims. Unless you fancy a Sheriff's badge or just want to hang out in the Saloon?

In Dice town, you're the boss, and anything can happen!

Dice town is a fast and clever game for 2 to 5 players, that uses Poker Dice. A little luck, a hint of bluff and some good tactics are necessary in order to become the town's richest citizen. Both fun and intelligent, Dice Town is for everyone. When the game is over, you're going to want to play another one right away.

Dice Town
A Fistful of Dice
No. in Stock: 1
Price: $30.95




You think you know everything there is to know about the city of Dice Town? Discover its seedy underbelly: pan for gold in the river, buy new merchandise from the General Store, hire bandits, hunt down outlaws, control ranches, ally with the Indians.

From now on, nothing will ever be the same!

This expansion for Dice Town allows the addition of a 6th player. But it also offers multiple new possibilities that make the game even more tactical, rich and lively starting with 2 players.

Game Contents:

• 11 General Store Cards
• 12 River Cards
• 10 Property Claim Cards (Ranches)
• 12 Outlaw Cards
• 6 Doc Badluck Cards
• 1 dice cup + 5 poker dice
• 10 $1 bills + 10 gold nuggets
• 1 Indian die

Dice Town Expansion
No. in Stock: 1
Price: $25.00




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