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![]() Unfurl the banners of the Great Houses of Westeros! To secure power in the Seven Kingdoms and to ensure the survival of their lines, the Houses of Westeros each follow very different paths. Some forge strategic alliances, some create complex political intrigues, and still others use deceit and betrayal. But there is no more direct or lasting path to power than taking to the field of battle. In Battles of Westeros, two players recreate the military conflicts set in George R.R. Martin's A Song of Ice and Fire series, taking part in battles directly from the books... or designing their own. In this epic board game of battlefield tactics, players control either House Stark, the wards of Winterfell who have called their hearty allies to defend their honor and lands, or House Lannister, an aggressive force funded by Casterly Rock's endless supply of gold. ![]() Battles of Westeros is played over one of several included scenarios, called battles. Each of these has a battle plan that dictates the formation of the map (called the battlefield), starting positions of each House's units, starting resources, special rules, and victory conditions for the game session. A battle is played over several rounds, with each round consisting of alternating player turns. The goals a player needs to accomplish to win a game of Battles of Westeros can vary (some battles require players to earn a certain number of victory points, while other battles require a player to take and hold strategic positions on the battlefield), but this collection of available scenarios, along with the ability to make your own exciting battles with the double-sided map board and over thirty map overlays, gives Battles of Westeros a wealth of replayability! Battles of Westeros also offers plenty of strategic complexity, resulting in a satisfying number of compelling choices in every game. For example, each player has a special randomized Leadership Deck, consisting of unique tactics and abilities; this deck will change based on the scenario being played and characters present. Is Jaime Lannister on the battlefield? If you draw the appropriate Leadership Card, he can order nearby troops to aggressively rush their opponents! Is Eddard Stark guiding his forces into battle? Special flanking maneuvers enter your Leadership Deck, to potentially be drawn into your hand. ![]() Battles of Westeros also features a level of realism that immerses you in the most significant conflicts of the War of the Five Kings. Each plastic figure base, which holds your infantry, archer, cavalry, and kennelmaster units, has a slot for a banner pole - a small flag-bearing attachment. The plastic banners that attach to each unit bear the crest of that unit's house, and their orientation on the pole indicates at a glance whether that unit has been ordered yet. In addition to the intuitive and useful game effect this provides (differentiating the units you've activated from those you haven't), the sight of your army's banners spread impressively across the gorgeously designed game board will give you the sense that you are the clever Tywin Lannister, Lord of Casterly Rock... or the stoic Robb Stark, with his direwolf Grey Wind at his side! ![]()
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![]() “Winter is coming...” -House Stark motto Expand your House Stark forces in Battles of Westeros with this brand new reinforcement set. Featuring three new commanders and three new unit types, Wardens of the North gives players greater versatility when building and fielding their Stark armies. Wardens of the North adds more than 30 new plastic miniatures and over 30 new cards. It also includes a Rules and Battle Plans book as well as more terrain overlays, banners, and tokens. Additionally, Wardens of the North also introduces new game mechanics, such as the new Defend tokens, Marsh terrain, and new Gambit Cards! Included in this expansion: • Three new commanders and three new unit types for House Stark • New game mechanics - Gambit cards, Defend tokens, and Marsh terrain • Additional tokens, banners, terrain overlays, and cards • Rulebook with new Battle Plans Back to Board Games Page |
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![]() Wardens of the West is a Lannister reinforcement set that introduces three new Lannister commanders - Tyrion Lannister, Sandor Clegane, and Daven Lannister - each with their own special abilities and leadership cards. In addition to commanders, Wardens of the West also introduces three all-new unit types of Lannister affiliation. The House Brax pikemen specialize in formations, while the Clegane crossbowmen utilize the new aimed shot keyword. The Westerlands militia are easy to break and lack formal military training, but they make up for it in their vast numbers. Wardens of the West adds more than 30 new plastic miniatures and over 30 new cards. It also includes a Rules and Battle Plans book as well as more terrain overlays, banners, and tokens. Additionally, Wardens of the West also introduces new game mechanics, such as the new Gambit cards, formations, and the deadly catapults! • Introduces new Lannister Commanders: Tyrion Lannister, Sandor Clegane, and Daven Lannister • Features new unit types • Contains over 30 new miniatures and cards, plus new terrain Back to Board Games Page |
![]() The King is dead! Lon live the King! Freed from the grip of mad King Aerys II, Westeros emerges from a bloody civil war as Robert Baratheon attempts to bring a lasting peace to the Seven Kingdoms. In spite of the promises of justice and prosperity for all, this perilous time is marked by the political maneuvering of ambitious nobles and foul plots hatched in secret councils. Villains are rewarded for dark deeds and honest men are brought low for old loyalties. Conspiracies abound, the wind carries rumors of war, and the Great Houses struggle to find their places in this new regime. And all the while an ancient evil stirs in the far-flung reaches of the north. Green Ronin Publishing is proud to bring adventure gaming back to Westeros with A Song of Ice and Fire Roleplaying. Based on George R.R. Martin's fantasy epic, A Song of Ice and Fire Roleplaying gives you everything you need to play and run games in the Seven Kingdoms using an all new and easy to learn game system specifically designed to evoke the atmosphere of these best-selling novels. You and your fellow players take on the roles of key members of a noble house. Opportunities abound under the new king and as old loyalties die and new ones are born, your house is poised to claim its place alongside the Great Houses of Westeros. Should you succeed in your efforts, you might find yourself among the Starks and Lannisters, gaining the favor of the king, and securing your place in history. Should you fail, your rivals will destroy you on their own desperate climb to greatness. Seize your birthright in Green Ronin's A Song of Ice and Fire Roleplaying! ![]() |
![]() Adventure gaming returns to Westeros with A Song of Ice and Fire Roleplaying, Green Ronin's ENnie Award winning RPG. Based on George R.R. Martin's fantasy epic, A Song of Ice and Fire Roleplaying gives you everything you need to play and run games in the Seven Kingdoms using an all new and easy to learn game system specifically designed to evoke the atmosphere of these best-selling novels. You and your fellow players take on the roles of key members of a noble house. Should you succeed in the game of thrones, you might find yourself among the Starks and Lannisters, gaining the favor of the king, and securing your place in history. Should you fail, your rivals will destroy you on their own desperate climb to greatness. This Pocket Edition of the core rulebook comes in a convenient size and includes the complete content of the original, updated with all known errata. Seize your birthright in Green Ronin's A Song of Ice and Fire Roleplaying! ![]() |
![]() Contains a hardback screen for game masters, poster map, and 16-page booklet for use with A Song of Ice and Fire Roleplaying Game. ![]() |
![]() With the fall of House Targaryen, an uneasy peace has settled over the land, but it stands on a razor's edge. King Robert rules, but his reign is haunted by the dark deeds of the past and imperiled by the corruption of the halls of power. A Song of Ice and Fire Campaign Guide describes George R.R. Martin's Westeros in lavish detail, providing full details on all the major regions and principal players of the game of thrones. An indispensable guide for fans of both the novels and the game, A Song of Ice and Fire Campaign Guide brings the Seven Kingdoms to life and provides a rich setting for exciting roleplaying adventures. ![]() |
![]() To get the full experience of A Song of Ice and Fire Roleplaying, you must play a chronicle and engage in the Game of Thrones. With a setting as rich as Westeros though, where do you begin? The answer is the Chronicle Starter. This useful sourcebook details six sample houses, any of which can be run by the Player Characters. Choose your house and allegiance (Arryn, Baratheon, Frey, Lannister Stark, or Tully) or make up your own house and make allies or enemies of those provided. The Chronicle Starter also includes a complete scenario so you can kick off your adventures right away. Get ready to make your mark on the Seven Kingdoms! ![]() |
![]() King Robert Baratheon is dead, and the lands of Westeros brace for battle. In the second edition of A Game of Thrones: The Board Game, three to six players take on the roles of the great Houses of the Seven Kingdoms of Westeros, as they vie for control of the Iron Throne through the use of diplomacy and warfare. Based on the best-selling A Song of Ice and Fire series of fantasy novels by George R.R. Martin, A Game of Thrones is an epic board game in which it will take more than military might to win. Will you take power through force, use honeyed words to coerce your way onto the throne, or rally the townsfolk to your side? Through strategic planning, masterful diplomacy, and clever card play, spread your influence over Westeros! ![]() To begin the game, each player receives an army of Footman, Knight, Siege Engine, and Ship units, as well as a set of Order tokens and other necessary components. Each player also receives a deck of unique House Cards, which are used as leaders in battles against rival Houses. Each round in the game is made up of three phases: the Westeros Phase, the Planning Phase, and the Action Phase. The Westeros Phase represents special events and day-to-day activities in Westeros. There are three different Westeros Decks, and each denotes a different global action, potentially affecting all players. The Planning Phase is perhaps the most important. Here you secretly assign orders to all of your units by placing one order token face down on each area you control that contains at least one unit (Knight, Footman, Ship, or Siege Engine). This portion of the game emphasizes diplomacy and deduction. Can you trust the alliance that you made? Will you betray your ally and march upon him? Players may make promises to each other (for aid or peace, for example), but these promises are never binding. The result is tense and compelling negotiations, often ending in backstabbing worthy of Westeros! During the Action Phase, the orders are resolved and battle is entered! When armies meet in combat, they secretly choose one of their House cards to add strength to the battle. Finally, the Houses can consolidate their power in the areas they control and use that power in future turns to influence the the their position in the court of the Iron Throne and to stand against the wildling Hordes. ![]() ![]() In addition to featuring updated graphics and a clarified ruleset, this second edition of A Game of Thrones includes elements from the A Clash of Kings and A Storm of Swords expansions, including ports, garrisons, Wildling cards, and Siege engines, while introducing welcome new innovations like player screens and Tides of Battle cards. ![]() Tides of Battle cards are an optional mechanism that brings an element of unpredictability to combat, representing erratic shifts in the momentum of war due to factors such as weather, morale, and tactical opportunity. During each combat, both players draw one Tides of Battle card from a communal deck, and its value modifies the strength of his chosen House card. What's more, such a card may also contain icons that can affect the outcome of the battle...all of which delivers a new level of intensity to your military engagements.
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